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The Kineth Creepeth - Ogreninja's beginning


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#121 ogreninja

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Posted 04 December 2012 - 08:02 PM

Issac turns and head north cautiously checking for motion sensors or signs of guards
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formidonis per obscurum

give them nothing, but take from them everything

#122 Warmonger

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Posted 09 December 2012 - 01:20 PM

you head north, and all the while scan for guards and devices which might reveal your presence. However, the winds of the place, and the general environment confuse the device, and you fail to notice a small PDF squad moving up from the south behind you. Although you are well hidden, by the time you realise, you know that they will find you...
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#123 ogreninja

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Posted 09 December 2012 - 11:02 PM

Issac moves to where he can blend into the sparse shadows while watching the approching pdf readying himself for the possible fight to come he bends and picks up a small stone throwing it with all his might in the opposite direction to himself to give him enough time to blend into the background
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formidonis per obscurum

give them nothing, but take from them everything

#124 Warmonger

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Posted 10 December 2012 - 07:48 PM

they spot you as you arc the stone, however you manage to throw it far enough to make a beautiful clack as it smacks into the ground and they charge at you...

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#125 ogreninja

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Posted 10 December 2012 - 08:39 PM

+my apologise for this inquisitor+
Issac pulls two frag grenades from his belt and throws them before pulling out his bolt pistol and starts shooting
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formidonis per obscurum

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#126 Warmonger

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Posted 17 December 2012 - 08:48 PM

There is utter carnage as the men are torn limb from limb by the grenades - the discarded bowels and organs coating the survivors in a grotesque mask of horror and death. The bolt pistol makes short work of said survivors, their brains staining the already blood stained soil. All in all, you attack took less than twenty seconds and claimed the life of eighteen men.
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#127 ogreninja

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Posted 17 December 2012 - 09:42 PM

Issac smiles grimly and looks through the carnage he caused for anything to help further his mission
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give them nothing, but take from them everything

#128 Warmonger

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Posted 23 December 2012 - 07:18 PM

The glint of a yellow security key can be seen amongst the ruins of the men, and as you take it you also find a weeks worth of rations, mercifully untouched by the slaughter that you unleashed.

+By the emperor, I know that your temple is famed for the use of terror as a weapon, but slaughter? These men were all innocent in the eyes of the inquisition. They do not know the powers that they serve, and are therefore unknowingly assissting the target.+

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#129 ogreninja

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Posted 26 December 2012 - 08:54 PM

+how was i supposed to approach it sir they were firing at me innocent or not it was my life or thiers and heretics whether knowing or not deserve to die by the hand of the righteous ignorance is not an excuse for heresy+ Issac says picking up the rations and security card before continuing on his way.
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#130 Warmonger

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Posted 31 December 2012 - 06:25 PM

+We will speak no more of this for the moment.+ the short communication he makes shows you plainly that he is really annoyed with you.

You draw near to a small outbuilding on the edge of the facility. It is an access hatch for the lower level maintenance pipes. It would allow access to anywhere within the lower levels of the facility, however you can clearly see that it needs a red access card.

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#131 ogreninja

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Posted 31 December 2012 - 07:58 PM

Issac looks for signs of guards or another way into the facility
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formidonis per obscurum

give them nothing, but take from them everything

#132 Warmonger

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Posted 03 January 2013 - 03:07 PM

you sigh, as you realise that there is no way that you could scale any of the walls. There are few guards near your position, and none of them have the security card that you seek. The door, you notice, is only a few feet thick, and the hinges could easily be blown. Whether that would be the best decision is down to you...

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#133 ogreninja

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Posted 03 January 2013 - 03:30 PM

Issac pulls out a krak grenade and sets a 5 second timer before moving away from the blast radius
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formidonis per obscurum

give them nothing, but take from them everything

#134 Warmonger

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Posted 03 January 2013 - 11:00 PM

i need a roll for that please

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#135 ogreninja

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Posted 03 January 2013 - 11:10 PM

1d100 rolled for a total of: 26 (26)
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#136 Warmonger

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Posted 03 January 2013 - 11:29 PM

the explosion is loud, and tears the door off it's hinges. Unfortunately for you, a klaxon begins wailing, and as you quickly step inside, there is a hiss, and a force shield prevents you from turning back...

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#137 ogreninja

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Posted 03 January 2013 - 11:51 PM

Issac shrugs his shoulders and moves quickly forward away from the opening
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formidonis per obscurum

give them nothing, but take from them everything

#138 Warmonger

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Posted 04 January 2013 - 12:16 AM

soon enough the alarm dies down, and you feel confident that you have avoided detection. You surmise that the dark powers earlier working against you must now be working in your favour. You smile grimly with this knowledge and continue down the corridor, it's length bathed in a dim orange glow from the lighting, until you reach a junction. a choice: right or left

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#139 ogreninja

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Posted 04 January 2013 - 09:12 AM

Issac walk right moving in the dim shadows
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formidonis per obscurum

give them nothing, but take from them everything

#140 Warmonger

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Posted 04 January 2013 - 10:53 AM

The corridor stretches into the main facility, which you can now see is a vast assembly line for all manner or arms and ammunition. Cowled adepts walk between rows of machines, swinging censers and chanting to the machine god. Here and there sparks can be seen as something large is welded. Then towards the back of the vast room, you can see an overseers hatch, and dimly withing the ranks upon ranks of tech adepts overseeing final stages and cogitator machines. This is where the target will most likely be, however, getting there from here will not be easy.

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