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#21 Danguinius

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Posted 02 May 2013 - 08:29 AM

Demolisher cannon is awesome! I have a blood angels vindicator, so is fast and blasts a large template strength 10 circle of doom! Only shortfall is (pardon the pun) the range of the weapon. Thankfully the fast nature of the tank gets it into position quickly.

So if you can go with the demolisher I would take it everytime!
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#22 Authrix

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Posted 02 May 2013 - 10:21 AM

I'll throw up a list of my Armoured company at some point. It's quite fun to play :D

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#23 trophicmocha

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Posted 02 May 2013 - 11:16 AM

I'll do the same with my armoured company list as well, i have rocked it in 500 points and it is amusing to see the look on your opponents face as you place down 5 leman russes and go well im deployed your turn.
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#24 trophicmocha

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Posted 02 May 2013 - 04:20 PM

Any how back on topic, Authrix i may just see about putting a hellhound in there, your right it would fight in nicely, im wondering would a techpriest be worth investing in to help keep my tanks mobile and moving and shooting.
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#25 trophicmocha

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Posted 07 May 2013 - 12:34 PM

I will post up a revised edtion of my army list soon.
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#26 Authrix

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Posted 07 May 2013 - 04:55 PM

Any how back on topic, Authrix i may just see about putting a hellhound in there, your right it would fight in nicely, im wondering would a techpriest be worth investing in to help keep my tanks mobile and moving and shooting.


Well, look at it this way:
Assume you take a Techpriest with full compliment of servitors. They can have beastly weapons, but only have BS3. They'll need to stay with the tanks, so usually move, meaning they can't fire. The other option is that you take servo arms. Great, +1 to repair rolls.

But you have to be in base contact with the tanks.

Your tanks will be moving between 12 and 18" per turn, unless they're in enemy territory - exactly where you don't want your squishy Techpriest.

TL;DR: Techpriest isn't viable in your list because he can't keep up with the fast moving Chimeras. Unless you tank artillery, in which case he's there to repair guns. IMO he's not worth it then because he's still 45 points, and a kill point, and only repairs things on a 6+. Add Servitors and he gets really expensive.

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#27 Danguinius

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Posted 07 May 2013 - 05:16 PM

12 - 18 inches? Guard tanks? Really?
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#28 Authrix

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Posted 07 May 2013 - 05:57 PM

Yes, because they're not Leman Russes or classed as heavy AFAIK. 12" full movement, 18" to turbo in the shooting phase.

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#29 Danguinius

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Posted 07 May 2013 - 06:20 PM

Fair enough and there was me thinking Blood Angels tanks were fancy quick, but are simply just as fast as Imperial Guard tanks. wow that sucks.
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#30 Morentz01

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Posted 08 May 2013 - 04:20 PM

Blood Angel vehicles are still the best because they can still fire after moving 12 inches on full BS.
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#31 Authrix

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Posted 08 May 2013 - 04:36 PM

That is true, so not much has changed in regards to balance there.

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#32 Danguinius

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Posted 08 May 2013 - 05:57 PM

Ah that's where I was getting confused. When you said 12 inch move I assumed you could fire normally.

..... as that's what I'm used to :P
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#33 trophicmocha

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Posted 09 May 2013 - 02:57 PM

Ok Authrix noted will think again about the Techpriest Enginseer.
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#34 trophicmocha

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Posted 11 May 2013 - 06:16 PM

As changes if I dropped the two Vanquishers and replaced them with a second squad of storm troopers with exactly the same equipment as above and a hellhound with a pintle heavy stubber or a devil dog with multi meta and a pintle heavy stubber.
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