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[600 Pts] Raven Guard vs Tau


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#1 CruciasNZ

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Posted 08 December 2012 - 10:14 AM

Raven Guard
Captain (Boltgun and Relic Sword)
Tactical Squad (x5, Flamer)
Tactical Squad (x10, Launcher)
Dreadnought (Multi-Melta)

Tau
Commander (2x Plasma, 1 Launcher)
Crisis Squad (x3, 9x Launcher)
Fire Warrior Squad (x10)
Fire Warrior Squad (x10)

Results
Xenos were obliterated
1 Tactical Squad and Dreadnought dead

Reflections
Some of these new 6th edition rules are really really fucking stupid, or just plain annoying. Still a great way to spend a night! I think the only reason I won was I rolled "Hit" on the Scatter every single turn (5 turns).

Note: Only posting this because a select faction on here will enjoy reading it ^~

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#2 trophicmocha

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Posted 08 December 2012 - 10:58 AM

What rules are you talking about mate
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#3 CruciasNZ

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Posted 08 December 2012 - 10:29 PM

No assault on disembark, overwatch, the randominity of the allies chart. I haven't gotten through all the rules because we only dabbled with limited models and had limited discussion time

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#4 JACCX023

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Posted 08 December 2012 - 10:38 PM

fack yea raven guard! you showed those panzys a lesson hahahaha
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#5 Lord Ariok

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Posted 09 December 2012 - 11:24 AM

well all i can say is die tau die nice win cru this marks the end of the tau empire
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#6 CruciasNZ

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Posted 12 December 2012 - 09:54 AM

1000 point rematch tonight (Crusade, with 3 mystery objectives)

Raven Guard
Chapter Master (Boltgun and Relic Sword)
Tactical Squad (x5, Flamer)
Tactical Squad (x10, Launcher)
Dreadnought (Multi-Melta)
Devastator Squad (x2 Lascannon, x2 Plasma Cannon)
Terminators (x1 Assault Cannon)

Tau
Commander (2x Plasma, 1 Launcher)
Crisis Squad (x3, 9x Launcher)
Crisis Squad (x3, 6x Plasma Rifle)
Stealth Suit Squad (x3)
Fire Warrior Squad (x10)
Fire Warrior Squad (x10)
Hammerhead (Railgun, Smart Missile System)

Results
Raven Guard won on turn 6 by variable game length and controlling 2:0 objectives. Only had 7 Tactical Marines left by the end, faced by Commander, Missile Crisis and the Hammerhead

Summary: Xenos scum were once again defeated!

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#7 trophicmocha

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Posted 12 December 2012 - 11:50 AM

Crucias i would like to point out that your 5 man tactical squad is illegal as you need a full ten man squad to take a heavy or special weapon first.
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#8 Morentz01

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Posted 12 December 2012 - 06:24 PM

Question here, are they 7 marines from one squad or two?
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#9 CruciasNZ

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Posted 12 December 2012 - 08:47 PM

Crucias i would like to point out that your 5 man tactical squad is illegal as you need a full ten man squad to take a heavy or special weapon first.


You're right, it needs to be 10 marines to take a Flamer. Ah well he only shot once and didn't kill anything.

Question here, are they 7 marines from one squad or two?


Four one objective, three on another.

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#10 Morentz01

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Posted 12 December 2012 - 09:28 PM

Were you guys also playing the secondary mission too, which is First Blood, Line Breaker, and Slay the Warlord?
Cast down the idols! Destroy the temples! Slay the priests! Show these fools that they worship nothing more than a rotting corpse!

#11 CruciasNZ

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Posted 12 December 2012 - 10:03 PM

Were you guys also playing the secondary mission too, which is First Blood, Line Breaker, and Slay the Warlord?


Crusade was the drawn mission of which Slay Warlord is a victory point.

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#12 Ork Slayer117

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Posted 13 December 2012 - 02:42 PM

Even thought according to the new "allies" chart from the rulebook Eldar are "Bros" with Tau... not even remotely true... In Eldar concept art Tau future as the victims more then humans (Chaos and Imperial combined) do... so my Biel-Tan Eldar will still kill Tau indiscrimently. Death to Tau, death to the usurping mon-keigh! The Children of Asuryan shall prevail!
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