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Codex: The Hunters


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#41 Armoured Priest

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Posted 13 February 2012 - 08:19 PM

True, but dreads are mad in general.

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#42 Domine Nox

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Posted 21 February 2012 - 05:43 AM

Commander Dern - 199pts
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WS BS S T W I A Ld Sv
6 - - 5- 4 4 -4 5 3-10-2+

Wargear
Artificer Armor, Frag and Krak grenades, Terminator Honors, Dern's Fist, Plasma Pistol, Jump Pack.

Special Rules
Independant Character, And They Shall Know no Fear, Strong Commander.

Strong Commander: Dern is a hands on leader and keeps his men in line as an example to be followed for all other space marines, not just the Dark Angels. Any unit within 20" may take leadership tests off of his Ld value, and may re-roll one failure.

Dern's Fist:
Dern's Fist is an expertly crafted Thunder Hammer that has been in the Commander's hands for many decades and slain countless foes of the imperium of man. Dern's fist counts as a Thunder Hammer that may roll an additional D6 when rolling for armor penetration.


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Nolo mihi libet sis multo felis.


#43 Yapay38

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Posted 21 February 2012 - 05:48 AM

¡¡¡¡¡ɹǝɯɯɐɥ ʇɐɥʇ ʇuɐʍ ı

#44 Domine Nox

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Posted 21 February 2012 - 07:30 AM

Fallen Angel Spiny - 45pts
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WS BS S T W I A Ld Sv
4 - - 4- 4 4 -2 5 1-10-3+

Wargear
Power Armor, Heavy Bolter, Bolt Pistol, Frag and Krak grenades.

Special Rules
Independent Character, And They Shall Know no Fear

Hunter: As a member of the Hunters Spiny may be included with the other Hunters to form a squad.

Concentrated Fire: Spiny has practiced diligently with his heavy bolter learning to control the massive recoil and direct controlled bursts of fire on a target. If firing on a target 24" or closer his heavy bolter is Heavy 4.

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Nolo mihi libet sis multo felis.


#45 Domine Nox

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Posted 21 February 2012 - 07:42 AM

Hunko - 42pts
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WS BS S T W I A Ld Sv
4 - - 4- 4 4 -2 5 1-10-3+

Wargear
Power Armor, Power Weapon, Bolter, Frag and Krak Grenades.

Special Rules
And They Shall Know no Fear, Stealth

Hunter: As a member of the Hunters Hunko may be included with the other Hunters to form a squad.

Unpredictable: Hunko is a fickle person, prone to flights of fancy. At the start of the game roll a d6 and consult the table below.

d6 Roll
1-2 - As above
3-4 - Replace Bolter with Vengeance Launcher (See Below)
5-6 - Gains Furious Charge and replaces Bolter with Bolt Pistol and Close Combat weapon

Vengeance Launcher


Range Strength AP - Type

-24"- - - - 4 - - - 6 - Assault 1, Blast

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Nolo mihi libet sis multo felis.


#46 Domine Nox

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Posted 21 February 2012 - 07:54 AM

Siddicus - 38pts
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WS BS S T W I A Ld Sv
4 - - 4- 4 4 -2 5 2- 9-3+

Wargear
Power Armor, Bolter, Bolt Pistol, Frag and Krak grenades.

Special Rules

And They Shall Know no Fear, Stealth

Hunter: As a member of the Hunters Siddicus may be included with the other Hunters to form a squad.

Mercenary: Siddicus was not originally a Night Lord, drafting into the ranks as a matter of convenience. Siddicus goes where he can to survive and continue. Whenever Siddicus is called upon to take a Ld test he may use the Ld of any friendly model within 12" instead of his own.

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Nolo mihi libet sis multo felis.


#47 Armoured Priest

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Posted 21 February 2012 - 11:45 AM

And the cast grows larger. :D

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#48 J NOSK36

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Posted 21 February 2012 - 01:35 PM

These are amazing models

Fallen Emperor's Champion J NOSK36
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I am the Night!!!!!!!

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#49 Grimaldus

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Posted 21 February 2012 - 05:08 PM

you are doing a grea job nox :) i want to see the rest :D

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#50 Armoured Priest

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Posted 05 September 2012 - 02:21 PM

open bump.

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#51 Domine Nox

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Posted 05 September 2012 - 02:40 PM

Magus Apulo - 265pts


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WS BS S T W I A Ld Sv
5 - - 6- 5 5 -3 4 5-10-3+/4++

Wargear
Conversion Beamer, Plasma Gun, Heavy Flamer, 2 Servo Arms

Special Rules
Independant Character, Fearless, Machine not Man, Advanced Operations, Slow and Purposeful.

Machine not Man:
Magos Apulo has undergone extensive changes in his effort to follow the omnisiah and escape the weakness of flesh. He is almost entirely metallic and lacks much of the weakness that the frail human body possesses. To represent this Magos Apulo has the eternal warrior special rule allowing him to ignore instant death. Additionaly his hardy metallic body grants him a 4+ invulnerable save.

Advanced Operations: Magos Apulo's brain and body do not operate under the needs for sensory input, they run diagnostics and calculations incessantly granting him superior perception and stablization than a human or even a space marine. Magos Apulo ignores Night Fighting rules. Additionally he may fire all of his weapons in a turn, even at seperate targets. Though for each target after the first he must take a Ld test at -1. (This is cumulative so if he fires each weapon at a different target he may shoot the first, then test at Ld9, then again at Ld8.)

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Nolo mihi libet sis multo felis.


#52 Armoured Priest

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Posted 05 September 2012 - 02:46 PM

Wow, that is an awesome model.
Apulo now joins the story!:D

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#53 Domine Nox

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Posted 05 September 2012 - 02:56 PM

Captain Gerhart - 230pts


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WS BS S T W I A Ld Sv
6 - - 6- 4 4 -3 6 4-10-3+/4++

Wargear
Master Crafted Power Sword, Master Crafted Plasma Pistol, Jump Pack, Artificer Armor, Iron Halo.

Special Rules
Independant Character, And They Shall Know no Fear, Preferred Enemy (Orks), Assault Expert.

Assault Expert:
Gerhart is a deadly assault marine, fine tuning his timing and skill to ever greater heights. Though the Crimson Fists are known for their grit, Gerhart is a lightning bolt that strikes hard, and vanishes just as quick to strike again. To represent this at the end of any assault Gerhart may make a free move of 2d6" out of combat. If the enemy has been wiped out this move is as normal. If he is still in combat both sides roll a d6 and add their initiative, if Gerhart wins he disengages and can make his move as normal. If the opponent wins Gerhart must remain in combat.

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Nolo mihi libet sis multo felis.


#54 Domine Nox

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Posted 05 September 2012 - 03:38 PM

Epistolary Grimaldus - 215pts


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WS BS S T W I A Ld Sv
5 - - 5- 4 4 -3 5 3-10-3+

Wargear
Artificer Armor, Psychic-Hood, Staff of Legacy, Bolt Pistol.

Special Rules
Independant Character, And They Shall Know no Fear, Preferred Enemy (Orks), Smite, Lure, Unwavering Resolve.

Staff of Legacy:
The Staff of Legacy is a peerless relic entrusted into the hands of Grimaldus by the Chief Librarian of the Crimson Fists for his unwavering devotion, and proven capability. It follows the same rules as a force weapon. In addition it may be used in the shooting phase with the following profile.

Range Strength AP Special
_18"___S7____3__Heavy 1

Lure: Lure is a Psychic Power that may be used at the start of the enemies turn. Choose a unit within 24", that unit must pass a Leadership test at -3 or move their full movement value towards the psyker. They may not assault that turn.

Unwavering Resolve: The Psychic Power can be used anytime a unit within 12" is required to take a leadership test. If the Psychic Test is passed the unit automatically passes the leadership test regardless of any factors.

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Nolo mihi libet sis multo felis.


#55 Grimaldus

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Posted 05 September 2012 - 04:03 PM

one word............AWESOME!!!!!!!!!

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#56 J NOSK36

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Posted 06 September 2012 - 03:57 PM

Dude! That models is awesome! 
Dude! That model is awesome!
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I am the Night!!!!!!!

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#57 Draco Ny'ade

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Posted 06 September 2012 - 04:25 PM

just read this from the beginning and I am envious of the skill on those models
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#58 Corman2030

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Posted 06 September 2012 - 05:09 PM

So sweet!

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#59 Gerhart

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Posted 07 September 2012 - 04:52 PM

Well done Nox, enjoyed the hell out of those.

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#60 Domine Nox

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Posted 08 September 2012 - 05:09 PM

Reclusiarch Sammael - 146pts
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WS BS S T W I A Ld Sv
5 - - 5- 4 4 -3 5 3-10-2+/5++

Wargear
Terminator Armor, Crozius Arcanum, Word of the Emperor, Rozarius.

Special Rules
Independant Character, And They Shall Know no Fear, Preferred Enemy (Orks), Liturgies of Battle, Honor of the Chapter, Shining Defender.

Shining Defender:
Reclusiarch Sammael looks after the well being of his brothers at all costs. Viewing himself as the shepard that keeps his chapter from the wolves of doubt and the prey of those that would take advantage of them. Any psychic power that would affect a Crimson Fist within 10" of Sammael may Deny the Witch on a 5+ and if the roll fails Sammael may redirect the power to target himself instead.

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Nolo mihi libet sis multo felis.





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