Codex: The Hunters
#21
Posted 03 February 2012 - 09:36 PM
WS BS S T W I A Ld Sv
4 - - 4- 4 4 -2 5 2- 9-3+
Wargear
Power Armor, Plasma Cannon, Bolt Pistol, Frag and Krak grenades.
Special Rules
Fearless.
Hunter: As a member of the Hunters Baek may be included with the other Hunters to form a squad.
Plasma Expert: Baek is incredibly skilled with his Plasma Cannon, knowing it like he knows himself. As such Baek may ignore the Gets Hot! rule for using a Plasma Cannon.
Nolo mihi libet sis multo felis.
#23
Posted 03 February 2012 - 10:00 PM
WS BS S T W I A Ld Sv
4 - - 5- 4 4 -2 5 2- 9-3+
Wargear
Power Armor, Bolter, Bolt Pistol, Frag and Krak grenades.
Special Rules
And They Shall Know no Fear, Stealth.
Hunter: As a member of the Hunters D'ex may be included with the other Hunters to form a squad.
Close Quarters Firing: D'ex prefers his Bolter over every other means of combat. When engaged in melee D'ex may reduce his WS to 1 and forego any melee attacks he might make to instead get a round of shooting at his opponent.
Nolo mihi libet sis multo felis.
#25
Posted 03 February 2012 - 10:09 PM
WS BS S T W I A Ld Sv
4 - - 4- 4 4 -2 5 2-10-3+
Wargear
Power Armor, Power Weapon, Bolt Pistol, Frag and Krak grenades.
Special Rules
Fearless, Furious Charge.
Hunter: As a member of the Hunters Priest may be included with the other Hunters to form a squad.
Touched by the Dark Powers: Priest is actually in tune with the warp, though not a psyker, and the gods of Chaos whisper in his ear. At the start of the game roll a d6. 1-3 Priest gains a Mark of Slaanesh, 4-6 he gains a Mark of Tzeentch.
Nolo mihi libet sis multo felis.
#26
Posted 03 February 2012 - 10:16 PM
WS BS S T W I A Ld Sv
4 - - 4- 4 5 -2 5 2- 9-3+
Wargear
Power Armor, Meltagun, Bolt Pistol, Frag and Krak grenades.
Special Rules
Fearless, Feel no Pain, Mark of Nurgle, Slow and Purposeful.
Hunter: As a member of the Hunters Spuds may be included with the other Hunters to form a squad.
Nolo mihi libet sis multo felis.
#28
Posted 03 February 2012 - 10:27 PM
WS BS S T W I A Ld Sv
4 - - 4- 4 5 -2 5 2- 8-3+
Wargear
Power Armor, Power Weapon, Plasma Pistol, Frag and Krak grenades.
Special Rules
And They Shall Know no Fear, Stealth, Independant Character.
Hunter: As a member of the Hunters Legion may be included with the other Hunters to form a squad.
Traitor's Nature: Legion is an opportunist, embracing the Night Lord philosophy of survival and gain. If Legion is engaged in a melee and his squad loses and the enemy chooses a sweeping advance, Legion will turn on his fellows helping to cut them down. Becoming an enemy model for the duration of the combat. He will always support the winning side in a combat. When the combat is concluded, if Legion turned on his unit, he will be removed from the table. The following turn he may be placed with any other unit you control not in combat.
Nolo mihi libet sis multo felis.
#31
Posted 05 February 2012 - 01:20 PM
Oh oh had another idea.
Talon Lord Othrim has corrupted many loyalist marines in his time, from former High Lords to lowly marines. His skill at persuasion is almost as deadly as his talons. Many choose to run when they hear his voice or risk their very souls.
Voice of Corruption
If Talon Lord Othrim is in base t base contact with an opponent once per game he may attempt convert that model to the NL side. Opposing model must pass a Ld test, a fail would mean a switch of allegiance and the target model come under the control of the NL PLAYER for rest of game. lol
It's worked for me on here so far lol
#32
Posted 05 February 2012 - 02:59 PM
#33
Posted 05 February 2012 - 03:13 PM
Hmmmm let me have a crack at it.
On more than one occasion, records have shown that the word bearer seems to fade in and out, as if not completly real. When a hail of shots seemingly hit him, he is wisked away, leaving no trail. Only to reappear in another location on the battlefield. Loyalist say he is blessed by his dark patrons with such protection. But those who fight with him don't agree, when they hear him rage "I hate my internet!" No one is sure when it comes to this crazed heretic.
When Priest is hit by a weapon he cannot make an armor save, he can make a +4 invulnerable save. If he passes this roll, he recives no wounds but is teleported to a new location. Roll 2d6 and the scatter die to determine his new location. If he fails he is removed from play for the rest of the game, and is screaming in the warp about "internets" and "lag".
Burning, Stabbing, Devouring, Changing, Resurrecting and creating in Sanctuary
We have such sights to show you...
#34
Posted 05 February 2012 - 05:36 PM
Nolo mihi libet sis multo felis.
#35
Posted 06 February 2012 - 06:13 AM
#37
Posted 13 February 2012 - 05:38 AM
WS BS S - F -S -R-I-A
5 -- 4 - 6 14 12 10 4 3
Unit Type: Vehicle (Walker)
Wargear
Twin-Linked Lascannon, Dreadnaught Closecombat Weapon, Twin-Linked Bolter, Smoke Launchers, Searchlight
Special Rules
Crazed
Omnnisiah's Work: Built by an exceptionally skilled member of the mechanicum Yapay's dreadnaught shell is incredibly hardy and well constructed. Any penetrating roll that scores a 6 must re-roll, the second roll stand even if it too is a 6.
Nolo mihi libet sis multo felis.