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The Kineth Creepeth - Ogreninja's beginning


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#21 Warmonger

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Postad 18 oktober 2012 - 07:46

You reach a traffic junction, leading to the main gates of the city. It is a wide plaze, with little in the way of shadows and cover. There is not going to be an easy way in. To the left of the plaza you can see a truck stop, full of cargo haulers and such like. To the right there is the maglev line, also leading into the city. You observe that the train passes through every nine point three minutes to be exact.

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#22 ogreninja

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Postad 19 oktober 2012 - 03:57

Issac watches the area for a while pondering his next move, looking at the cargo haulers he looks at the ease at which he can board one, he then looks at the train and looks for ways to board it safely knowing his enhanced body would allow him to board quickly
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formidonis per obscurum

give them nothing, but take from them everything

#23 Warmonger

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Postad 19 oktober 2012 - 09:30

You can see no conceivable way onto the train without being spotted and some alert being raised. Similarly with the cargo haulers, however it looks like it would be much easier to cross some of the walling to reach the haulers, and then dispatch the single guard guarding one of them...

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#24 ogreninja

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Postad 20 oktober 2012 - 07:46

Issac scales the walling moving slowly as to avoid drawing attention to himself until he is near the guard sprinting the short distance Issac drives his neural claw toward the throat of the guard
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formidonis per obscurum

give them nothing, but take from them everything

#25 Warmonger

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Postad 20 oktober 2012 - 08:38

The blow falls slighly south of it's intended mark, but still ends his life. With a terrified gurgle the guard slumps against the trailer of the hauler. Dead.

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#26 ogreninja

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Postad 21 oktober 2012 - 11:42

issac leaves his claw in the wound and carries the body into cover making sure to leave no track before laying the guard down and searching him for a security pass.
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formidonis per obscurum

give them nothing, but take from them everything

#27 Warmonger

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Postad 21 oktober 2012 - 02:51

You conceal the guard well, and while doing so find a beta security pass. It wont access all areas but it is a start. In the distance you can hear the voices of the drivers as they begin to return to their haulers.

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#28 ogreninja

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Postad 21 oktober 2012 - 02:57

Issac moves into one of the haulers concealing himself in the shadows of the cargo stored in the rear waiting for the hauler to set off
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formidonis per obscurum

give them nothing, but take from them everything

#29 Warmonger

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Postad 21 oktober 2012 - 03:10

The driver gets into the cab, and the engine starts.
The city gates loom, open, and you pass through. The city is massive, spire on top of spire. Your hauler heads of at a junction and pulls into a truck stop.

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#30 ogreninja

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Postad 21 oktober 2012 - 09:18

Issac waits for the driver to leave the truck then he slips quietly blending into the shadows and moving futher into the dark allyways near the truck stop. Opening the schematics on his HUD he looks for the best place to create a base of operations near where the target lives
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formidonis per obscurum

give them nothing, but take from them everything

#31 Warmonger

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Postad 22 oktober 2012 - 03:30

You see the perfect place, a small access room for the hive central vent unit. It sits with an elevate position facing the targets hab. One small snag, it's over a mile west from here, and bereft of much cover.

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#32 ogreninja

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Postad 22 oktober 2012 - 04:59

he looks around trying to find a way to head west looking at what transport options he has or what he could use the beta security key to access
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formidonis per obscurum

give them nothing, but take from them everything

#33 Warmonger

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Postad 22 oktober 2012 - 08:16

He sees nothing that would aid him

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#34 ogreninja

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Postad 22 oktober 2012 - 11:20

puzzled by his lack of luck in finding anything Issac sticks to the shadow of the ally waiting and watch for anything to aid him failing that he will wait for night fall and use his natural skill to get where he needs to
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formidonis per obscurum

give them nothing, but take from them everything

#35 Warmonger

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Postad 23 oktober 2012 - 03:04

He notices a small culvert not far from where he is sitting now, and assumes that this must lead into the sewers. However, the sewers are not on the schematic that you have, and it is a risk climbing into the unknown. It guarantees cover from citizens however.

This planet is a graveyard - care to join me? 


#36 ogreninja

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Postad 23 oktober 2012 - 09:14

"life is with out risk!" he mutters to himself and lowers himself into the culvert and heads into the sewers activating the nightvision mode on his mask and drawing his gun before venturing further into the sewers using his HUD compass to make sure he is heading west to his objective.
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formidonis per obscurum

give them nothing, but take from them everything

#37 Warmonger

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Postad 24 oktober 2012 - 07:06

you make good progress in the sewers until you find that there is a wall which runs from north to south, completely blocking your passage east. From what you can see, this wall is key, and is likely to run for miles in either direction.

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#38 ogreninja

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Postad 24 oktober 2012 - 07:22

issac looks for a way to the surface before heading up and looking at what around him
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formidonis per obscurum

give them nothing, but take from them everything

#39 Warmonger

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Postad 24 oktober 2012 - 07:25

You see another culvert leading to the surface

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#40 ogreninja

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Postad 24 oktober 2012 - 08:12

Issac heads slowly outside and gets his bearings using the shadows in the culvert to keep himself hidden.
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formidonis per obscurum

give them nothing, but take from them everything




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