Blood Bowl PC
#1
Posted 07 June 2012 - 05:29 PM
Uh, is there a point at which it gets fun?
I just keep getting my ass kicked and haven't started the game in weeks.
Is there some secret I'm not getting? I read the PDF and see how having multiple players and special abilities like Block work, but when do my guys actually learn something so they don't suck (which, as close as I can tell, is what this game does)?
My Lizardmen have good strength and speed, but it doesn't seem to matter. Elf blocker or Wraith dumps my linemen on their ass, and the other team scores.
#2
Posted 12 June 2012 - 03:06 PM
box method :L=lizard man s=skink
L L
s
L L
the blocking method: place lizard men where their tackle zones would hinder most players trying to get a your ball carrier
always try to have multiple blockers as well so you can pick the result of the dice roll
If you still cant get to grips with it try the human team they are an average team but have the potential to be a great team most of the starting players for dwarves start with block and tackle which really help negate some of the negatives when the dice is rolled like both players down or defender stumbles. hope this helps you somewhat
formidonis per obscurum
give them nothing, but take from them everything
#3
Posted 12 June 2012 - 03:32 PM
hope this helps you somewhat
It's a place to start, which is more than I had. I appreciate the advice.
I've tried the surround a skink with lizardmen running game with SOME success. The passing game is pointless as close as I can tell. The skinks don't have pass or catch and the ball winds up on the ground and the opponents get it. I'll try it with the four lizardmen rather than the 6 I've been trying to use.
Defense seems a pointless exercise in the game. Once the other team gets the ball it seems best to just let them score and keep my team from getting hurt. Is there a way to defend meaningfully without spending the second half three guys down?
The elves and orks occassional throw the ball which will occassionally generate a turnover. Beyond that, there just doesn't seem to be much to do until they get some skills. Which means they have to win games and get KO's on the field...
#4
Posted 12 June 2012 - 03:39 PM
Lizardmen aren't the easiest team to start with. I'd go with Orks or Dwarves as a beginner.
You gain skills through Star Player Points (SPPs). Players are awarded 3 for a touchdown, 2 for a casualty (injuries only, stuns aren't included), 1 for a completed pass (passer only), and 5 at the end of the match for MVP (one per side).
When a player reaches 6 SPP, they gain their first skill, which you can choose from a limited selection based on position and the dice roll.
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Elves are a pain in the rear. I play Orks mostly, and I find that it's better to target their weaker players (catchers, throwers, linemen) than their hitters (blockers, wardancers, blitzers). Lizardmen are at a severe disadvantage as they have no starting skills on their Sauruses, and suffer from a dismal agility.
Also, are you playing classic or Blitz?
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What ogreninja is discussing above is called "The Cage." By placing strong players in the corners, you overlap their tacklezones, both to hinder dodges (-1 to the dodge roll for each opposing tacklezone in the square you're leaving) and to help your ball carrier (the skink in the middle) by assisting in any blocks directed at him (+1S per non-engaged player or player with Guard).
This method is usually very slow, but it's not uncommon for Blood Bowl matches to end with a score of 1-0, 2-0, or 2-1 with proper use of The Cage. Don't worry about taking 8 turns to score and if your playing against the computer, feel free to postpone scoring if you get there early (turn 4-7) and are well protected to bash the weaker opposing team around.
Hope this helps a bit.
I wouldn't pass with Lizardmen. Anything with Stunty gets a -1 to pass rolls.
What teams have you been playing against?
#5
Posted 12 June 2012 - 07:17 PM
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#6
Posted 12 June 2012 - 07:49 PM
formidonis per obscurum
give them nothing, but take from them everything
#7
Posted 12 June 2012 - 08:02 PM
Do Not XBL-Message or PM Me Website or Community Issues/Requests.
Use The Support Centre Instead!
#8
Posted 13 June 2012 - 02:13 AM
#9
Posted 13 June 2012 - 02:32 PM
Lizardmen aren't the easiest team to start with. I'd go with Orks or Dwarves as a beginner.
Elves are a pain in the rear. I play Orks mostly, and I find that it's better to target their weaker players (catchers, throwers, linemen) than their hitters (blockers, wardancers, blitzers). Lizardmen are at a severe disadvantage as they have no starting skills on their Sauruses, and suffer from a dismal agility.
Also, are you playing classic or Blitz?
Hope this helps a bit.
I wouldn't pass with Lizardmen. Anything with Stunty gets a -1 to pass rolls.
What teams have you been playing against?
First off, it does help, thanks.
Trimmed out what I didn't want to respond to for brevity.
I read several LE How-To's and more than one suggested the Lizardmen are a good starting team as they offer a good balance of Strength and Movement for the Sauruses and the Skinks' have a decent Agility.
I'll go back to the Orcs on your advice - I tried them a few times and got close to no-where. The Elves I've only monkeyed with in Story Mode and decided to hold off until I got a better feel for the game - the seems like a finesse team which is probably a bad place to start.
The teams that give me the most trouble are any of the undead teams, the Humans and the Orcs. Skaven and Halflings I can compete with (that's where I've gotten what few wins I have in campaign mode)
I sucked badly enough that I opted NOT to embarrass myself on-line. Until I can reliably beat the computer on Easy, I'm sticking to that plan.
@Crucias NZ - I'd be happy if I could hurt the other team - the players earn Star Player Points that way too. Besides, they'll eventually run out of replacements...
@Zijan's second post. I'm not sure if I can play BB: LE on Steam, I bought it through GameStop and theie online system is different. Not sure if I can add a game from another vendor to Steam (seems I tried and failed, but it may have been something else). If I can get it all squared away I'll look for you on Steam. Elsewise, the self impose on-line ban stands.
#10
Posted 13 June 2012 - 06:21 PM
Always make your moves from most likely to succeed to least likely (ie don't pass if you still have players that are just moving)
Only a handful of teams can easily score in 1-2 turns; most will take 4-5 and some will take the entire half; don't be afraid to use all 8 turns to score no matter which team you play.
You are only required to have 3 people on the line of scrimmage; there is not much point in having more than that against teams that are physically stronger
Don't roll the dice unless you must; it's too easy to turnover your turn doing something that wasn't important
Force the opponent to roll as much as you can; every dodge, pick up, blocked pass, etc is a chance that they will turnover the turn
Early on, skills that provide re-rolls (Leader, Sure Hands, etc) can really help you build up SPP. I tend to pick these over skills that enhance play (Leap, Diving Catch)
#11
Posted 13 June 2012 - 07:28 PM
#12
Posted 13 June 2012 - 08:20 PM
i thought we were talking about blood bowlI'm good at killing people, but not scoring
@ghostship blue: stick with it and the advise given and you should do well
formidonis per obscurum
give them nothing, but take from them everything