Ultimate Apocalypse Mod Patch (1.62.62)
#1
Posted 13 May 2012 - 12:54 PM
What this patch includes:
- balance changes.
- NEW UNITS!!! (6)
- Fixed winconditions.
- Some fixed ai.
- Some fixed glitches.
- New models of some units.
- autoexec file was fixed. Disable hub = SHIFT+F7, Toggle FOW = F8, All ai = F9.
- Objective Points .mod was re-re-patched.
Global changes:
* All hero wargear was revamped with a cost and deducted recharge times.
* Bugged beginning winconditions are fixed.
* Auto abilities added to the mod. (Note: this wincondition is still not finished importing all abilities compatible with this mod. This takes time.)
* Easy difficulty is now easier, insane difficulty is now harder.
* New wincondition added ingame, "restrict air units".
* Some more balance changes.
Chaos:
* Plague Marine grenades now are gorgeously coded.
* Rubric Marines abilities and stats. fixed.
* Rubric Marine abilities added to ai.
* The Lord of Change was added ingame.
* The Keeper of Secrets was addded ingame.
* Traitor Guardsmen (Renegades) added into game.
* Cultist maximum squad loadout increased by five. (15 squad members)
Dark Eldar:
* Added squad reinforce time decrease modifiers to Slave Chambers.
* Soulstorms health devastatingly decreased.
* Soul Cage limit set to three.
Eldar:
* Bugged Scorpion Tank for ai in the "Titan Wars" wincondition was fixed.
* Eldar Tank shields ability were removed from all Grav Tanks and the ai.
* Eldar Rangers are no longer pure difficult like they were, weapon damages heavily reduced.
Imperial Guard:
* Imperial Guard ai can now level up to tier 2+ (Hopefully, I cured the same problem like in the Alpha mod)
* Leman Russ Conqueror area of effect impact was fixed.
* Kasrkins can now be upgraded with flamers and melta guns.
Necrons:
Orks:
* Bombsquigs added into game.
Sisters:
Space Marines:
* Force Commander Gladeus's jump jets are now shown when the jetpack research is complete.
Tau:
IDH:
* Command Squad added ingame accompanied by the Grey Knights Brotherhood Champion. With him is...
...Grey Knights Psyker, Grey Knights Justicar, and the Knight of Flame.
* Pink icon upon disabled Command Squad fixed.
* Grey Knights Justicar hammer is no longer pink.
* Grey Knight Battle Brothers statistics and weapon efficiency versus Daemons improved.
Tyranids:
* Zoanthrope ranged attack range increased.
* Biovore and Zoanthrope formations changed.
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Known Issues:
- Eldar AI is bugged still.
- IDH ai is bugged still.
- I cannot fix these problems yet, I'm sorry for the inconvenience.
otherwise on the to-do list:
Dark Prophecy mod material and permission is pending along with IDH and Eldar ai fixes.
All of this will be coming soon to upcoming future patches.
Just reading the Chaos part makes me so happy =D I only just found out about this but didn't know if you guys had. Anyway I am off to download it =) It is 56MB and here is the link =D
Ultimate Apocalypse Mod Patch (1.62.62)
"You fiend, have I never encountered such corrupt and foul-minded perversity! Have you ever considered a career in the Church?" - The Baby-Eating Bishop of Bath and Wells
#2
Posted 13 May 2012 - 08:22 PM
Do Not XBL-Message or PM Me Website or Community Issues/Requests.
Use The Support Centre Instead!
#3
Posted 14 May 2012 - 01:14 AM
#4
Posted 14 May 2012 - 02:25 AM
#5
Posted 14 May 2012 - 06:58 AM
Ork - That is all being released in the Grand Release this just the testing and beta of the mod. grand release has so much more than what everyone has now. The Imperial Guard get like 5 or more new big tanks Storm Blade, BaneBlade, Shadow Sword (These ones have been released but they still have lots more. I do like FoK a lot especially because they add a templars team and so I can use Rubric Marines =P
"You fiend, have I never encountered such corrupt and foul-minded perversity! Have you ever considered a career in the Church?" - The Baby-Eating Bishop of Bath and Wells
#6
Posted 16 May 2012 - 02:34 AM
Live for your Brothers, Kill for the Emperor and Fight for the Fourth!