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Ultimate Apocalypse Mod Patch (1.62.62)


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#1 dx144

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Posted 13 May 2012 - 12:54 PM

Well this was released on 27th April. This isn't the full release but adds some cool stuff! Here is what it says it patches =)

What this patch includes:
- balance changes.
- NEW UNITS!!! (6)
- Fixed winconditions.
- Some fixed ai.
- Some fixed glitches.
- New models of some units.
- autoexec file was fixed. Disable hub = SHIFT+F7, Toggle FOW = F8, All ai = F9.
- Objective Points .mod was re-re-patched.

Global changes:
* All hero wargear was revamped with a cost and deducted recharge times.
* Bugged beginning winconditions are fixed.
* Auto abilities added to the mod. (Note: this wincondition is still not finished importing all abilities compatible with this mod. This takes time.)
* Easy difficulty is now easier, insane difficulty is now harder.
* New wincondition added ingame, "restrict air units".
* Some more balance changes.

Chaos:
* Plague Marine grenades now are gorgeously coded.
* Rubric Marines abilities and stats. fixed.
* Rubric Marine abilities added to ai.
* The Lord of Change was added ingame.
* The Keeper of Secrets was addded ingame.
* Traitor Guardsmen (Renegades) added into game.
* Cultist maximum squad loadout increased by five. (15 squad members)

Dark Eldar:
* Added squad reinforce time decrease modifiers to Slave Chambers.
* Soulstorms health devastatingly decreased.
* Soul Cage limit set to three.

Eldar:
* Bugged Scorpion Tank for ai in the "Titan Wars" wincondition was fixed.
* Eldar Tank shields ability were removed from all Grav Tanks and the ai.
* Eldar Rangers are no longer pure difficult like they were, weapon damages heavily reduced.

Imperial Guard:
* Imperial Guard ai can now level up to tier 2+ (Hopefully, I cured the same problem like in the Alpha mod)
* Leman Russ Conqueror area of effect impact was fixed.
* Kasrkins can now be upgraded with flamers and melta guns.

Necrons:

Orks:
* Bombsquigs added into game.

Sisters:

Space Marines:
* Force Commander Gladeus's jump jets are now shown when the jetpack research is complete.

Tau:

IDH:
* Command Squad added ingame accompanied by the Grey Knights Brotherhood Champion. With him is...
...Grey Knights Psyker, Grey Knights Justicar, and the Knight of Flame.
* Pink icon upon disabled Command Squad fixed.
* Grey Knights Justicar hammer is no longer pink.
* Grey Knight Battle Brothers statistics and weapon efficiency versus Daemons improved.

Tyranids:
* Zoanthrope ranged attack range increased.
* Biovore and Zoanthrope formations changed.

////////////////////////////////////////////////////////////////////////////////////////////
Known Issues:
- Eldar AI is bugged still.
- IDH ai is bugged still.
- I cannot fix these problems yet, I'm sorry for the inconvenience.

otherwise on the to-do list:
Dark Prophecy mod material and permission is pending along with IDH and Eldar ai fixes.
All of this will be coming soon to upcoming future patches.

Just reading the Chaos part makes me so happy =D I only just found out about this but didn't know if you guys had. Anyway I am off to download it =) It is 56MB and here is the link =D
Ultimate Apocalypse Mod Patch (1.62.62)

"You fiend, have I never encountered such corrupt and foul-minded perversity! Have you ever considered a career in the Church?" - The Baby-Eating Bishop of Bath and Wells


#2 CruciasNZ

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Posted 13 May 2012 - 08:22 PM

Will look into this on Tuesday, sounds good

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#3 Ork Slayer117

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Posted 14 May 2012 - 01:14 AM

I wasn't too found of Ult Apoc (I like FoK better) because I was especting like Emperor Class titans and all, but then all you get is like the lowest type of Titan... Its still fun to play though, but I like the TT options in FoK, too bad their team split up...
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#4 Yapay38

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Posted 14 May 2012 - 02:25 AM

Thanks Dx for posting this. I'm subbed to the page so I'm notified when anything new comes up but I forgot to share it with the site. Also never did find the part were they tell you whats new so thanks for that too.

#5 dx144

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Posted 14 May 2012 - 06:58 AM

No problem =) I can't remember where the patch contents were but I had to go of to another forum to find them. Anyway when the next patch comes out I will put the contents of what the patch does on here so everyone knows =D
Ork - That is all being released in the Grand Release this just the testing and beta of the mod. grand release has so much more than what everyone has now. The Imperial Guard get like 5 or more new big tanks Storm Blade, BaneBlade, Shadow Sword (These ones have been released but they still have lots more. I do like FoK a lot especially because they add a templars team and so I can use Rubric Marines =P

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#6 Hudson

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Posted 16 May 2012 - 02:34 AM

i have not played the MOD yet but i just reinstalled all of DOW so hit me up on XBL if anyone wants to play
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