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Design your own perk


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#1 Darksaint

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Posted 13 February 2012 - 03:13 AM

Here's the deal THQ have been watching you play and due to your sheer emperor like prowess have granted you a specialist perk of your own design so what would it be and what would you call it?
My offering: Shock n awe , the ability to carry both frag and blind grenades simple but effective.
1 keg of fenrisian ale to the winner
Darksaint. If the mjod turns sour I ain't the kinda wolf to drink it !

#2 Gerhart

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Posted 13 February 2012 - 03:21 AM

Emperors Fury/Beserkers Fury.......Dual wield swords or Axes and increased damage resistance but no pistols

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#3 Paladin Xenos

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Posted 13 February 2012 - 03:23 AM

Tacticals Bane- assaults/raptors wield 2 plasma pistols or bolt pistols, can only use axe's or sword by themselves and can only use this perk.
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#4 Yapay38

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Posted 13 February 2012 - 03:26 AM

Hammer/Maul Toss: Able to throw the Hammer/Maul at a target with pinpoint accuracy. Takes time to reel back in.

#5 Darksaint

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Posted 13 February 2012 - 03:47 AM

All good so far winner will be judged on thanks received please allow 2-3 working millennia for shipment of prize
Darksaint. If the mjod turns sour I ain't the kinda wolf to drink it !

#6 J NOSK36

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Posted 13 February 2012 - 03:49 AM

Mark of Khorne, increased merle damage and less health reduction
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#7 Gettn' Mah BBOOM GUN

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Posted 13 February 2012 - 04:11 AM

Techmarine's spirit-you recieve a servo arm instead of a dagger and shields of marines near you regenerate 10% faster (takes up both perk slots)
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#8 Cypher 1013

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Posted 13 February 2012 - 05:23 AM

I just want a perk that causes a melt down of the system of any players using lag switches.:D
Stoopid fuqing rools.
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#9 NightWolf889

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Posted 13 February 2012 - 05:27 AM

Tac Marine Combi-Bolter:

Replacing Weapon Versatility, this perk automatically replaces your main weapon with a standard bolter, giving it an under (or over) slung weapon built into the frame which you can switch to and use like normal. Can only be used with Melta Gun, Plasma Gun, Flamer (New close-range channeled damage over time, builds up more damage the longer it stays on the target, overheats after roughly 5 seconds of channel, takes 4 seconds of channel at 4-5 feet for maximum damage, usually ends in opponents death. Effective range is 15 ft. though at much less damage).

Underslung weapon gets a 20% ammo reduction from normal version and cannot have weapon perks equipped. This leaves you with one perk slot for a Bolter Weapon Perk, or one of your class weapon perks.

Also adds a flamer weapon that can be equipped like any standard weapon.
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but, if we rest in front of them we shall be lost.”
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#10 Domine Nox

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Posted 13 February 2012 - 05:41 AM

Parry - Assault Marine takes reduced damage from melee attacks.

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#11 Crimson Marine

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Posted 14 February 2012 - 10:10 AM

Tank Hunter, for assault marines. Melee attacks do more damage to armour.

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#12 Jakusotsu

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Posted 17 February 2012 - 09:06 AM

Veterans Charge - Dual wield bolt pistols with faster sprinting (no other perks allowed when using this)


"EGO sum Vomica , ostendo sum in meus adventum!" - I am the Plague, revel in my arrival!"

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#13 Greyest

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Posted 17 February 2012 - 09:31 AM

Mantra of Hate/Blood Frenzy: Requires five minutes of survival, in order to allow the bearer's hatred to flow into his weapon, but once charged, works effectively as fury mode in Single player.
I.E. Faster sprinting, Higher damage levels with all weapons, increased regeneration.

#14 FFG RAOH

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Posted 17 February 2012 - 09:47 AM

Devastator/Havoc- Heavy bolter - Devastator's rant/Demonic chant.

Sustained fire with the heavy bolter becomes more accurate after first few shots and recoil is reduced, for ADS unbraced.
^Doesn't know where RB is^ :D

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until it does move.......then shoot it!"

#15 Bayard

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Posted 17 February 2012 - 12:41 PM

wrath of the rightious/unholy
fight for 10 more seconds after lossing all life (no regen)

Choosen of the Emperor/Chaos assault/raptor only
decrease damage taken from melee and ranged source
increase damage

those would be the perks that i would have if i was an assault
Night Lord tactical of Death Claw

#16 Armoured Priest

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Posted 17 February 2012 - 03:48 PM

Chosen one/ Deathwatch veteran: Higher damage output and armor. Heal slightly faster. Lower max ammo. (you'er a vet you should deal with it!:D) two slot perk.
Chosen: Trophies hanging from your armor like skulls and skin cloaks
Deathwatch veteran: Deathwatch shoulder pad

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#17 Lamb Banana Boy

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Posted 18 February 2012 - 01:09 AM

Target Locator - Assault / Havoc. When NEAR enemies, they appear as little pointers similiar to the A, B, C, and D markers we see on Seize Ground. Helps out when you land your assault marine and haven't got a clue where the guy you just nearly landed on is so you spend ages turning the camera around only to get melta gunned in the face.
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#18 Domine Nox

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Posted 18 February 2012 - 03:25 AM

Tactical- Bionics- reduce movement speed for ranged and melee damage resistance.

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Nolo mihi libet sis multo felis.


#19 Ryankamun II

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Posted 23 February 2012 - 05:39 PM

Heavy Bolter Bayonet, stabby stab stab. :D

Vengeance Launcher Seeker Shells, Dodge THIS! :D
Ryankamun II, Glorified Meatshield In The Gothic Wars Since Feb 2012.

#20 Assassinatus41

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Posted 24 February 2012 - 01:46 AM

Assassinatus: any-class.
Melee an opponent from behind and gain seven seconds of invulnerability.

Player enters an epic mini cutscene. Tactical: Combat knife stab. Assault: run through/chop/crush. Devastator: "This is SPARTA!" kick to the spine.

Forgive me for naming a Perk after myself. :P

For Russ! For the Wolftime!




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