What would be your 3 perks?
#1
Posted 09 July 2012 - 08:45 PM
Post what you would use and explain why so i can continue this argument.
This is how it would go:
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W. Stalker Bolter & Melta Gun
1. Weapon Versatility
2. Burst Fire
3. Improved Melta Charge
The Burst Fire perk gives the Stalker Bolter an immense amount of shield and health damage on any class and is a one trigger pull if both rounds are head shots on a tactical marine.
The Improved Melta Charge perk gives the user the ability to shoot and roll safely away from most players and have the shot available as they stand up, increasing overall DPS dramatically.
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Try and keep the format the same so its an easy read but post your combinations non-the-less!
Whether its overpowered or weaker than dirt, give me some options!
#2
Posted 09 July 2012 - 09:08 PM
1. swordmans zeal.
2. air colled thrusters.
Im a brilliant gunslinger with the bolt pistol, especialy when they are running away .
Im like a grass hopper with the jump pack, always behind them, Zeal means I can survive whats being thrown at me when Im killing, and Im ALWAYS killing . Check the Sons of The Fallen against the World Eaters thread. I kill the camera man enough to prove mt tact works .
JC: 99% Anime, 1% hot gas
#3
Posted 09 July 2012 - 09:13 PM
1 targeter
2 combat blade
3 favor of the armoury
prep at a corner, stim, whizz round and put half a mag in their head, job done
#4
Posted 09 July 2012 - 09:17 PM
#5
Posted 09 July 2012 - 09:35 PM
JC: 99% Anime, 1% hot gas
#6
Posted 09 July 2012 - 10:36 PM
1. Weapon Versatility
2. Vengeance Payload
3. Master-Crafted Wargear
Often I find myself conflicted between my perk choices when using a V. Launcher. On one hand I love having the Melta, because I don't like blowing myself up in CQC with the V. Launcher, and on the other hand I love having Master Crafted Grenades because, lets face it, they are incredibly useful over standard frags. I could take both but then I'd be ammo hunting, I consider Payload a must. Hence, I'd love to add MCW to all my Tac loudouts.
Dev Wise:
Heavy Bolter
1. Expertise
2. Iron Halo
3. Feel No Pain
I think this one speaks for itself. Takes away the cons of not having one of the three.
but, if we rest in front of them we shall be lost.”
-Commander Argentius, Silver Skulls
#7
Posted 09 July 2012 - 10:45 PM
As for the Dev, that was one of the first combos to come up.
I said that it was amazingly overpowered.
Anyone else have an opinion on the Dev combo?
#8
Posted 10 July 2012 - 12:13 AM
Stalker ammo reserve
I'm dangerous at any range ;^)
#9
Posted 10 July 2012 - 12:48 AM
As for the Dev, that was one of the first combos to come up.
I said that it was amazingly overpowered.
Ah, I must have missed that bit. Replace Expertise with Artificer Armor instead then. Ultimate holding loadout.
but, if we rest in front of them we shall be lost.”
-Commander Argentius, Silver Skulls
#10
Posted 10 July 2012 - 04:08 AM
-Heavy bolter exspertise
-Feel No Pain
-Iron Halo
An aggressive tank build, heavy devi's are already hard enough to slay, with Heavy bolter exspertise they now just became offensively moble. "If 3 perks were allowed"
Suffer not the will to live, for only in death does duty end.
Chaplain Romulous, 5th. Company. "The Lion's Maw"
#11
Posted 10 July 2012 - 04:42 AM
W/Power Sword
Impenetrable
Zeal
Death from Above
#12
Posted 10 July 2012 - 04:59 AM
Expertise
halo
Kraken bolts or rapid deploy
I do not forgive.
I am always watching.
Expect me.
#13
Posted 10 July 2012 - 05:45 AM
Heavy bolter
Expertise
halo
Kraken bolts or rapid deploy
3 perks not 2 dear brother.
The Emperor protects.
Chaplain Romulous, 5th Company. ""The Lion's Maw"
Assault Marine- Power Sword
Death From Above
Air-cooled Thrusters
Impenitrable
#14
Posted 10 July 2012 - 06:44 AM
Rapid Deployment
Stalker Ammo Reserves
Tactical Readout
I like my bolt type weapons =D
"You fiend, have I never encountered such corrupt and foul-minded perversity! Have you ever considered a career in the Church?" - The Baby-Eating Bishop of Bath and Wells
#15
Posted 10 July 2012 - 06:59 AM
This would in my opinion be the most OP assault class ever made as due to zeal it wouldnt even matter much if you missed the stun
I don't think Farther's For Justice will allow you in the protest where you will be running around on a really high roof while pissed off your face
#16
Posted 10 July 2012 - 12:28 PM
Sworsman zeal, impenatrable, sure strike.
This would in my opinion be the most OP assault class ever made as due to zeal it wouldnt even matter much if you missed the stun
Yeah that looks like a good load out.
#17
Posted 10 July 2012 - 01:26 PM
Air-Cooled Thrusters
Death From Above
Impenetrable
I'd basically add the DfA to my current loadout just to make my ground pounding more effective. I already use the other two.
Tactical w/ Bolter & Meltagun:
Improved Melta Charge
Kraken Bolts
Weapon Versatility
I stoped using these two together because I cannot use both of the first two perks together. If I had three perks, the problem would be solved. If I were a better sniper, I'd run Stalker/Melta instead, and instead of Kraken Bolts I'd prefer Rapid Redeployment.
Devestator w/ Heavy Bolter:
Heavy Bolter Expertise
Iron Halo
Heavy Bolter Coolant
I can see the advantages of Feel No Pain, but frankly I'm tough enough to kill already. The coolant would be useful when I'm facing down four people, so I don't have to pause between each kill.
Alternatively, I'd take Ammo Reserves (or whatever its called) because if I get a good spot, they never get close and then I run out of ammo and have to go looking for it...
#18
Posted 10 July 2012 - 10:06 PM
I would add axeman's zeal to my impenetrable/furious charge loadout with power axe and combat stims
#19
Posted 10 July 2012 - 10:22 PM
Sent from The Righteous Truth, Battle Barge of the Third Company of the Crimson Fists
#20
Posted 10 July 2012 - 10:51 PM
larramans blessing
serrated combat blade
mastercrafted wargear or favor of the armory (or both with a variant on the serrated blade )
ahhhhh it is good to dream the bunch of kills i could get with my knife