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The Black Hand


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#1 dx144

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Posted 02 June 2012 - 05:40 PM

Well I bought them. I instantly thought they have FLAME THROWERS they should instant kill most infantry. Right. It does say they are AT. I think they should AI and AS but whatever. So I try them out and well a group of forgotten footsoldiers shot them apart. Now that doesn't make sense to me. They have the same range and this guy has an MG and this guy has a Flamer. They also attack some AI Tanks which just destroyed them instantly. I think that these "Black Hand" are imposters. I want some stealth suited Black Hand from Renegade ='(

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#2 J0ker2610

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Posted 02 June 2012 - 05:44 PM

There a very tactical choice you need to support them with other troops, advice for you dx sell them and get another aircraft unit because black hand won't fit into your army at all
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#3 JC 042

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Posted 02 June 2012 - 06:02 PM

I was rather confused when I read that up as well. They really should be anti infantry and anti structure like in all the other TibWars.

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#4 dx144

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Posted 02 June 2012 - 06:46 PM

I realised that after I bought =P Think I might save up for a cobra =) Quick question. What the fuck is a cobra? It isn't out of COD is it? =P

I have never seen anything like a Cobra on any of the C&Cs I have played. Dawn had nearly no air except for airstrikes and Nod has some Apaches now and then and some drop off planes for Nod Airfields.
Sun had ORCAS!, Banshees, Harpies and a Kodiak. (Kodiak was the command ship GDI used to get around while Nod used a tunnelling thingy.)
Renegade had Sakura's apache and some airfield planes that drop off tanks to the airstrip and GDI had somethings but were from Tiberian Dawn and Sun. I think they had a Orca you could pilot. Were costly online though =P
Wars had Firehawks, Hammerheads, Venoms, Vertigos and something else for GDI forgotten its name.
Twilight I just haven't played and do not intend on playing in the next life time.... I think that they stole the idea of the Kodiak. Why they design something new I don't know as most stuff from Sun was removed because the threat of Nod had been suposedadly removed because they cost a fuck load to keep and produce so they decided to get rid of them! Only a few remained and they were kept because of War Hero Havoc from Renegade and some others.(I have read my intel in a while I will read them soon and pretty much quote it!) Also it is set about 40-30 years after Tiberian Sun so why they didn't remove the Kodiak I don't know. Also why the fuck can't I have Tiberian Sun units! We all know they are better. Stealth Tanks were cool. YOU HAD A FUCKING MAMMOTH MKII! That thing was an unstoppable killing machine! Only weakness was air. ALSO WHAT HAPPENED TO THE VEIN HOLES! Ok Rage over... Fucking EA. Ok now over

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#5 CruciasNZ

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Posted 02 June 2012 - 09:22 PM

They said the units were closer to 3 on purpose but we may see units from 2 later. I want firestorm walls

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#6 dx144

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Posted 02 June 2012 - 10:02 PM

I WANT A CYBORG COMMANDO! Mark of Kane should have had one.
Firestorm walls would be awesome! All of the Tiberian Sun units were better especially the cyborgs on Tib Sun were able to heal in Tiberium and lose their legs then go fuck it! MY LEGS YOU BASTARD! Shoots a load more lead at them. Mutants were a real force and cyborgs were cooler and better because the cyborgs on Kane's Wrath were sorta from C&C1 I think. Like I said I will need to complete the campaign again to know what happened =P I did read it all about a year or two ago...
I think that Tib Sun is great because of the units and nostalgia also the campaign in my opinion was better. Aliens usually put me off games. Scrin were a bit of a put off. They made it fun but annoyed me because aliens usually say the game series is coming to an end unless a game series starts with aliens. Wars did have a good ending though =)

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#7 CruciasNZ

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Posted 02 June 2012 - 11:11 PM

Tib Sun and Firestorm were hands down the best, though you really have to give honorable mention to Dawn.

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#8 dx144

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Posted 02 June 2012 - 11:41 PM

Dawn was awesome! I never did complete it. Mainly because I was 6/5 when I got it for PS1 =P and of it being an older I couldn't be arsed with clicking build one unit about one hundred times. I am forgetful. I do like it but I wish there was a skirmish mode =/
Also the cyborgs in Tiberium Wars were created at the end of Tib Sun. Why Kane decided to change his awesome take no shit cyborgs and make cyborgs that can fire EMP or lasers (Commando has a instant kill weapon though so I think he still win =P)
Also what happened to the ElctroMagneticPulse Cannon? That was a great base defence. Fuck load of tanks coming over and now they are disabled while my units *CENSORED* them =D
I think that Red Alert one was great as it fitted into the Tiberium Series. While RA2 I thought was pretty stupid. Mind control, giant squids and dolphins made me think that it was retarded. RA3 went into the realm where no man should go. I still don't get how Japan if they never got A-Bombed they would have transformers (Robots in disguise) as their units. =/

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#9 CruciasNZ

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Posted 02 June 2012 - 11:50 PM

The Cyborgs thought they were better than the other Nod. You can guess how that went

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#10 dx144

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Posted 03 June 2012 - 12:10 AM

Which cyborgs? The ones in Tib Sun only went insane because of Cabal. The ones in Wars just serve Kane because they sacrificed their minds and flesh to a greater purpose. *Pretty much what Kane says when you go to do the second last level on Kane's Wrath.

Some people are afraid Legion would eventually become another version of Cabal and fuck shit up even more =P Main reason that Legion had some of Cabal inside its memory which could allow Cabal to take control and you know he has this thing against Mankind for some reason and wants to make them into Cyborgs =) The ones on Tiberian Sun are better though. They had Subterranean Transports that could allow them to pop inside a base (As long as they didn't put pavement down) never forget the pavement or a fuck load of Devil's Tongues will swarm your base =P

Also GDI and the Second Tiberium War soon after that most people wanted to change their policy from killing Nod and searching for them to instead cleaning red and yellow zones up. This was mainly supported by a famed GDI commander who knew that if Kane had died some other person would rise from the ashes and lead Nod. People support the GDI Commander some people like Nick "Havoc" Parker and many others. The GDI Commander is in charge of the Steel Talons. (I forgot the GDI Commanders name)


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