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Table Top Long Distance


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#1 Domine Nox

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Posted 27 March 2012 - 12:22 AM

Okay, Apulo and I are planning to test out Vassal for doing a table top game of Warhammer 40k using 5th edition rules. We have each made 1000pt armies, the army lists are below.

Apulo Black Templar Army

Nox Eldar Army

When we play out the game we will take screenshots and put up a battle report. Maybe others will look into this and we can set up regular matches using the table top via Vassal. Maybe even do a competition.

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#2 CruciasNZ

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Posted 27 March 2012 - 12:25 AM

Interested in knowing, good one

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#3 RedPlanet Prime

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Posted 27 March 2012 - 12:29 AM

This is great. I hope it works well. I love 40k and have 0 people to play with now a days...
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#4 Apulo

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Posted 27 March 2012 - 12:39 AM

This will be my very first game of WH40K. We'll see how this goes...

The table after deployment:

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#5 Grimaldus

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Posted 27 March 2012 - 01:03 AM

to be honest i was thinkg some like this when i was reading the battlefleet gothic thread :P i hope you manage to get this up :)

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#6 Gerhart

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Posted 27 March 2012 - 01:09 AM

I'm Captain Gerhart and I approve this thread.

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#7 Thugren

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Posted 27 March 2012 - 01:11 AM

I'd do this if someone explained me how to do this

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#8 Zero

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Posted 27 March 2012 - 01:55 AM

I'd do this if someone explained me how to do this

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Same. I've only played 40k a few times, and that was quite awhile ago. I'd really like to play.

#9 Domine Nox

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Posted 27 March 2012 - 02:22 AM

I'd be happy to play with anyone and help guide them through Warhammer 40k.

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#10 CruciasNZ

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Posted 27 March 2012 - 02:23 AM

Just be warned, you'll be missing out on a lot of the rules and things due to the limitations of the VASSAL system. That said, this is an excellent long range compromise

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#11 Thugren

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Posted 27 March 2012 - 02:39 AM

i know all the rules, i just want to see wats ommmited and waht stays

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#12 Zero

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Posted 27 March 2012 - 02:48 AM

i know all the rules, i just want to see wats ommmited and waht stays


I on the other hand have no idea what I'm doing.



#13 Thugren

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Posted 27 March 2012 - 03:08 AM

The game runs in a basic order

roll for first turn

set up your armies and cover

Decide game type
Annihilation-kill enemy team
seize ground- cap and hold objective for a set amount of turns
NIght fight-seek and destroy at night when your units are hindred
Raider-Pillage an enemy teams supply line more than they do
Stop the ritual- kill the enemys special unit to stop the coming exterminatus/damon summoning
Destroy the idol-destroy the enemy teamms heraldric idol

Siezing the initative-the enemy tries to take first turn, sometimes they do, sometimes they dont

Movement-i need not explain this

shooting-this is self explainitory, this is also the phase when most ranged spells are used

assault-This is the phase where weapons like flamers, and their ilk will be used

close combat-Where a majority of the action is, depending on the armies at play you may end up rolling 40-50 dice

reconciling depending on wether you win or loose combat, this will bee when your units take their morale/leadership checks, retreat or stay put, or get overran

end turn

If this turns out to be a good way to play, i just like dom will be glad to play with anyone who is interested, i usually play at my local gw, but if i cant make it id rather play with yall

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#14 Domine Nox

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Posted 27 March 2012 - 05:07 AM

Vassal is in essence a medium. It doesn't actually DO anything. It simply provides a table, templates, miniatures, measurements, LoS and Range lines, and scenery that are present for both parties, and can be manipulated by both parties so you can play with somebody that is not in the same room. There is no mechanic in play.

The only thing that one really misses out on is the LoS of terrain as you are in an overhead position. As such Apulo and I, when we designed the terrain, clearly established what places would be blocking line of sight. We are even going to roll our own dice rather than trust to computer dice, because we trust that neither one of us will lie about our numbers. In essence this is the play chess by e-mail form of Warhammer 40k. The game has not changed in the least, just the way you accomplish the same goal. Tuesday evening Apulo and I will commence the turns.

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#15 Zero

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Posted 27 March 2012 - 07:00 AM

Thanks for the explanations everyone. It's sounds pretty interesting.

#16 JC 042

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Posted 27 March 2012 - 07:04 AM

I would love to see this. Can we get conclussions at the end to discuss on what could have been done differently and stuff like that. Better yet you could edit the images to include arrows showing movements assualts and deaths like in White Dwarf battle reports.

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#17 Thugren

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Posted 27 March 2012 - 07:28 AM

How do you come about getting and yai.g this program?

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#18 CruciasNZ

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Posted 27 March 2012 - 07:42 AM

Program: http://www.vassaleng...rg/download.php

Modules: http://www.vassaleng...ategory:Modules

W40K: http://www.mediafire...5tetpg11qn655bn

Space Hulk: Death Angel: http://bggames01.blo...gel-module.html

Battlefleet Gothic: http://www.mediafire.../?b6jjyf1ph7sgm

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#19 Domine Nox

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Posted 27 March 2012 - 01:03 PM

JC, all those arrows and explosions and markers are all built in. It looks like you are playing a GW battle report. When Apulo and I play you all will see.

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#20 Apulo

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Posted 27 March 2012 - 01:24 PM

I'm studying my 5th edition rulebook as we speak.




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