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New Craftworld and Ork Waargh! added to EC


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#1 Fallen Angels95

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Posted 12 April 2015 - 06:18 PM

http://www.belloflos...nsar-rises.html

The famed Eldar craftworld Altansar have been added to EC and a new ork Waargh!

I really like the mystery surrounding Altansar's craftworld so this is gonna be interesting


((Think this is the right place to post))

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#2 ebonybrotherhood

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Posted 12 April 2015 - 07:09 PM

Don't really read Eldar fluff. Anything cool craftworld Altansar have done?

(also did you see that ork? HAZARD STRIPES BABY!)


How could my Chaos Space Marine possibly be this cute?


#3 CruciasNZ

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Posted 12 April 2015 - 07:25 PM

Congrats Fallen, by posting in the correct forum you have proven yourself superior to most of this forums denizens :D

 

I agree with Fallen, the mystery surrounding Altansar has always pricked my interest. Have we heard anything else about Xbox One version of the game, as that is the single most important thing for this community?


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#4 Fallen Angels95

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Posted 12 April 2015 - 08:19 PM

Nothing new as of the Xbox One version Cru. ((Also very happy that I finally posted somewhere correctly ...it only took me THREE AND HALF YEARS... ))

Ebony, Altansar were the craftworld sucked into the Eye of Terror when Slaanesh was born I do believe. Their Phoenix King was the only one to escape. 10,000yrs later when Abbadon launched the 13th Black Crusade, their Phoenix King performed a counter-attack from within the Eye after reuniting with his long lost craftworld.... They since have escaped the Eye but are regarded with suspicion by the rest of the Eldar as to how they resisted chaos for 10 millenia.

To be just, our law must be cruel.

To stand upon the bedrock of law is our great duty. To presume to stand above it is our worst heresy.

We determine the guilty. We decide the punishment.


#5 ebonybrotherhood

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Posted 12 April 2015 - 08:37 PM

Nothing new as of the Xbox One version Cru. ((Also very happy that I finally posted somewhere correctly ...it only took me THREE AND HALF YEARS... ))

Ebony, Altansar were the craftworld sucked into the Eye of Terror when Slaanesh was born I do believe. Their Phoenix King was the only one to escape. 10,000yrs later when Abbadon launched the 13th Black Crusade, their Phoenix King performed a counter-attack from within the Eye after reuniting with his long lost craftworld.... They since have escaped the Eye but are regarded with suspicion by the rest of the Eldar as to how they resisted chaos for 10 millenia.

That... actually sounds really cool. Will be interested to see if any more fluff props up on them.


How could my Chaos Space Marine possibly be this cute?


#6 Fallen Angels95

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Posted 12 April 2015 - 09:36 PM

They are a lore Craftworld. Not just fluff.

To be just, our law must be cruel.

To stand upon the bedrock of law is our great duty. To presume to stand above it is our worst heresy.

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#7 CruciasNZ

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Posted 12 April 2015 - 11:29 PM

Prior to The Necrons setting off some universal superweapon which seperated the Materium and the Immaterium, Daemons were a constant thorn in the side of The Old Ones, kind of like modern day Orks, Tyranids, Mindflayers etc etc. The Old Ones preferred to create races to fight with them, each with a specialised function. The Eldar way of war mimics that of their gods (The Old Ones) in that their armies are comprised of units specialized for certain roles.  

I remember reading somewhere that Altansar prior to The Fall was a craftworld that specialized in Daemon hunting. Hence their ability to survive in the warp for so long, and the above lead-in paragraph. Think about it:

  • Ulthwe - Psychers
  • Alaitoc - Necron Hunters
  • Altansar - Daemon Hunters
  • Saim-Hann - Hit and run
  • Iyanden  - Space combat (pre-Tyranid event)
  • Biel-Tann - The nexus of all the above

We don't know much about the other craftworlds specializations but you can see where I'm going.

I imagine Craftworld in EC will just be a skin thing, a way to tweak visuals. They won't go into special perks (eg more damage to Daemons) 


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#8 Fallen Angels95

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Posted 13 April 2015 - 07:49 AM

That makes sense.

It'll will be like DOW, being just a skin thing. I doubt they will delve much deeper than beneath the paint scheme and name.

To be just, our law must be cruel.

To stand upon the bedrock of law is our great duty. To presume to stand above it is our worst heresy.

We determine the guilty. We decide the punishment.


#9 CruciasNZ

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Posted 13 April 2015 - 09:20 AM

That makes sense.

It'll will be like DOW, being just a skin thing. I doubt they will delve much deeper than beneath the paint scheme and name.

Yeah, any 'sub-racial' benefit will introduce balance issues. For example, if they want to be a melee Marine but don't want to pick Space Wolves they would be at a disadvantage 


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#10 Fallen Angels95

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Posted 13 April 2015 - 09:31 AM

Exactly. They won't move much further past SM Classes- much like SM it'll be mostly aesthetic.

To be just, our law must be cruel.

To stand upon the bedrock of law is our great duty. To presume to stand above it is our worst heresy.

We determine the guilty. We decide the punishment.


#11 CruciasNZ

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Posted 13 April 2015 - 07:32 PM

Exactly. They won't move much further past SM Classes- much like SM it'll be mostly aesthetic.

Yeah I imagine the SM classes will work just like the Space Marine game, not really anything special. I think the Eldar will be the only unusual race when comparing to the likes of Planetside


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#12 Fallen Angels95

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Posted 13 April 2015 - 08:49 PM

Eldar will be unusual yes...there's so many classes and stuff.

Guardians
Striking Scorpions
Warlocks
Harlequins
Howling Banshees
Fire Dragons

Etc

It's gonna be interesting to see how it pans out

To be just, our law must be cruel.

To stand upon the bedrock of law is our great duty. To presume to stand above it is our worst heresy.

We determine the guilty. We decide the punishment.





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