Defiance: The shit you should probablly know.
Posted 01 May 2013 - 07:37 PM
The Ego rating of a weapon affects the strength of the bonus you gain when you rank a weapon.
Specific to the BMG, you gain Weapon EXP for healing IF you restored shields or health.
Melee attacks do not give Weapon EXP.
Nano Effect Symbols
Toxicity (looks like green spit)
EFFECT: Increases damage done to the affected target by 20%
EFFECT: Stuns target and enemies near target, also shorts out HUD.
EFFECT: Burns the enemy, dealing damage over time. Also, causes NPC's to panic.
Biological (the blue hazmat symbol)
EFFECT: Slows enemies movement and decreases their damage dealt.
EFFECT: Makes target vulnerable and increases the damage they take.
Syphon (purple swirly, often called dark matter)
EFFECT: When the effect is triggered, it will heal the players HP, or shield should the player have max HP. When the effect occurs you will hear a sound and a few seconds later around ~450 damage will be applied to the target and you will be healed.
: +2% Crit Mult
: +4% Crit Mult
: +5% DMG on next shot after critical kill (Expires after 10 sec)
: +10% DMG on next shot after critical kill (Expires after 10 sec)
 +5% Melee DMG
 +10% Melee DMG
 +5% Reload on Melee Kill
 +10% Reload on Melee Kill
 +3% Fire Rate
 +6% Fire Rate
 +10% nano-effect chance for 2 sec after full reload
 +20% nano-effect chance for 2 sec after full reload
Synergy: EGO Precision
VBI Mod Cache / Shondu's Consulate (fast travel)
 +10% Accuracy
 +20% Accuracy
 +3% active EGO ability duration on critical kill
 +6% active EGO ability duration on critical kill
 +2% refresh self-revive on a kill
 Take 5% less damage while reloading
 +5% nano-effect chance on a kill
 +5% nano-effect chance on a critical hit
 +5% damage from last shot in clip
Top-Notch Toolworks Mod Cache / Top-Notch Toolworks (fast travel)
 1% ammo regen/10 sec
 2% ammo regen/10 sec
 +5% DMG on next shot after melee kill (expires after 10 sec)
 +10% DMG on next shot after melee kill (expires after 10 sec)
 +5% Reload
 +10% Reload
 +50% Reload on self-revive
 +100% Reload on self-revive
Synergy: Rolling Thunder
 +5% Mag
 +10% Mag
 +10% Hip Accuracy
 +20% Hip Accuracy
 +5% Movement Accuracy
 +10% Movement Accuracy
 +10% Accuracy and -10% Recoil at low health
 +20% Accuracy and -20% Recoil at low health
 Fully reload weapons after reviving another player
Soleptor Enterprises Mod Cache / The Crater (fast travel)
 +1% item drop chance
 +2% item drop chance
 +10% nano-effect chance against out-of-combat targets
 +20% nano-effect chance against out-of-combat targets
 +2% damage to targets with full health and shields
 +10% rate-of-fire after a full reload
 +10% DMG to vehicles