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Story Tellers Notes


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#1 Talon Lord Othrim

Talon Lord Othrim

    WARMASTER, Commander of the Night Lords.

  • Elite Member
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Posted 02 February 2013 - 01:03 AM

Well, as you can see the Warhammer RP section means business as we now have an official Warhammer background. I think it just about covers everyone lol.

Wellcome Iron K our newest player.
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#2 Talon Lord Othrim

Talon Lord Othrim

    WARMASTER, Commander of the Night Lords.

  • Elite Member
  • 3234 posts

Posted 20 February 2013 - 01:21 PM

General Story Flow.

In most cases new player will have there characters start in their own area away from other players. The will have their own mini mission where they will get used to the style of play and the dice roll system. Once they are comfortable with how the system works they are then released into the world to go where ever they wish.

The Tavern missions will appear from time to time and as a player you can travel to the inn or tavern to claim it. First come first served basis (or join up with others depending on recomended number of heros needed)

There is also a chance that you will meet up with players from the opposite faction Order v Destruction. PvP (Player v Player) is allowed, as long as the rules of play are observed.

As Story teller I will not send you on missions 'after' your first joining mission. What happens to your character is a result of your choises, I will just explain what you see and what is happening where you are.

So if you want to raise an army - fine - you need money and followers
You want to be a duke or duchess - fine - you need to find a husband or wife with power or earn the title from a noble.

It's your story.
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#3 Talon Lord Othrim

Talon Lord Othrim

    WARMASTER, Commander of the Night Lords.

  • Elite Member
  • 3234 posts

Posted 02 March 2013 - 12:27 PM

Every now and then you may notice that I post a LUCK roll. Let me explain what this is and why.

I plan most of your story, where, what, who, ect and for it all I want to keep a balance. Yes I want to challenge you as a player but I don't want to always come across as just trying to kill your character.

When I get to a part in your story where I can see the merits 'and' drawbacks to being evil or good I leave the result to LUCK.

If you as a player feel that I'm just out to kill you then your enjoyment will diminish as you feel that there is nothing you can do and all your choices will be met by more carnage.

However, if all your outcomes are good and benefit you then soon you will feel that you can do no wrong and will never fell threatened to survive.

I balance this by using a 'LUCK' roll. This means that in a very important situation your fate is in no ones hands it is totally LUCK, you either have it and it's good 'or' its against you and gonna bite you in the ass.

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