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THE RETINUE


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#1 Warmonger

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Posted 03 October 2012 - 08:25 PM

//:open message, inquisitorial broadcast theta 33

"This is the inquisitor Tyren Xebec, reporting all my retinue."

Spoiler


NOTES:
Character BIOS will be updated regularly when a character gains new weaponry or sustains injury etc. This serves as a means for everyone involved to keep track of what is going on.

IMPORTANT: all players will receive points at the end of the mission, which will depend on how well you have completed the mission, and what happened during the mission as well. These points then determine the equipment and information that you will be offered, as well as the better missions that you will gain access to. Please also keep track of other players, as there may be more than one operative on one planet at the same time. There will also be joint missions later on.[/code]

This planet is a graveyard - care to join me? 


#2 Warmonger

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Posted 04 October 2012 - 11:03 AM

PLAYER Draco Ny'ade
CHARACTER NAME Aradrya Thurtone
CHARACTER TYPE: Callidus Assasin
BACKGROUND AND BIO, ++File Deleted++
STRENGTHS, infiltraition, close combat and short range firefights
WEAKNESSES AND FEARS, weak at long range, hates fair combat and is weak against heavy armour

This planet is a graveyard - care to join me? 


#3 Warmonger

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Posted 04 October 2012 - 01:51 PM

PLAYER NAME: fallenangels95
CHARACTER NAME: Kyle kasrtack
CHARACTER TYPE: Interrogator
BACKGROUND AND BIO: being born into the ordos, he has known only war. aspiring to be great he quickly began to study all he could get his hands on, wishing to one day become a lord inuisitor. However due to being born into the ordo he will never rise above interrogator due to others thinking favouritism would be at hand, at least thats what they told him. he has since found out otherwise. Since learning this he has become withdrawn, snappy and arrogant. determined to prove his elders wrong he embarks around the known stars with his master, an inquisitor, to learn the secrets of the universe and the true reason as to why he may never become an inquisitor.
STRENGTHS: Quick thinker, Tactition and witch hunter, close combat & short/ long range firefights
WEAKNESSES AND FEARS: arrogance, quick temper.
 
PLAYER: Ogreninja

CHARACTER NAME: Issac

CHARACTER TYPE: assassin

BACKGROUND AND BIO:
Issac was born on one of the many planets in the great imperium of man,he was an only child and his mother and father were both in the PDF, they raised him with strict discipline of the PDF that shaped the man he was to become.
At 15 he was taken into the schola progenium after his family were killed in a cult uprising on his planet, raising quickly to the top of his class in hit and run tactics and ambushes as well as cqc, he was average in most other classes, at the age of 21 issac left the schola and joined the planetary guard tithe that they had to send each year to the departmento munitorum.
After he was placed within the Cadian 419th they were sent to reinforce an overwhelmed guard force on a distant world called fenksworld joining up with them he soon found his place within the front line recon division running lighting fast hit and run attacks and ambushes on the xenos scum they had come to stop from destroying fenksworld.
The FLRD were cut off from the main lines and had to fight their way back to the dropships to get off world as they had heard there had been an order passed down from the orbiting ships that the guard were going purge the planet from orbit with a planet wide exterminatus, of the 200 strong FLRD only 50 made it back to their drop ship and got off World Issac being one of them. All the men that made it back did so bearing many wounds and scars Issac had a deep scar running from down one side of his face just missing his eye. He currently awaits redeployment after a short stay in the apothecarium to heal his wounds.

STRENGTHS: Skilled in hit and run attacks and ambushes as well as cqc.
very patient
has faith in the emperor

WEAKNESSES AND FEARS: has a fear of failure, speaks his mind if he thinks its wrong(reason why he doesn't get promoted)

This planet is a graveyard - care to join me? 


#4 Warmonger

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Posted 05 October 2012 - 11:35 AM

Player : Keiya
Character Name : Arazael Fytiir
Chracter Type : Interrogator
Background and Bio : Arazael has lived a heated and extravagant life. A cunning and ruthless man, he has always striven to be on top and in the know, being sure to keep up with rumor and lore in addition to cold, hard evidence. Spending much of his time in the streets as a young man and coming to understand the mindsets of several individual personality types, he has honed his ability to offset any situation and gain a hold in most any case that he sets himself to. Manipulating social standings, practicing faux emotions and reactions, adapting outlooks based on needs - he has become a master of masks and morphing himself to suit any situation. A wraith amongst people, he has entirely separated himself from his emotional wells, drawing only from memory and experience as to when to 'act' out specific emotions to draw out the desired results. For this trait, he has always held the role of a 'relations' man. Gathering intelligence, upholding clauses, breaking opposition, intimidating the competition. He is a man of many practices with a fortitude for suffering and insight that many others only strive to obtain. He is a moderately sized man with a head full of snow-white hair : A genetic alteration that he has given himself in order to appear outstanding as well as hold a flux towards certain emotions. White is a sign of purity - an obvious lie for this man. His hands have been stained with blood and soiled with charred flesh. He is not against bring blade to bear on his victims on his own and does so without personal hindrance. Having no family, no romantic interests, and no immediate attachments - he has shaped his life into being a monster of a man : Perfect for his entitlement of extracting information and goods from his targets as he cannot be swayed, reasoned with, or submitted to fear of losing anything. He is also very calm and collective, being a very smooth talker and calm under any situation. However, he has a sense disdain for being injured as he feels that his targets are below him. Due to this, when injured, he usually breaks into a temporary rage.
Strengths : Emotional Mimicry - Emotional Detachment - Separation of Humanity - Cunning - Extremely Persuasive - Well Educated - Contained - Ace Marksman - Moderately strong - Expert CQC ability - Calculating (Thinks several steps ahead) - Intuitive
Weakness' and Fears : Emotional Detachment - Separation of Humanity - Very weak swimmer - Fear of Drowning - Dislikes Heights - Average Speed - Angered when injured(This is highly against his nature) - Usually kills his targets - Tactless (Comes off harsh) 
Player: Iron K
Character Name: Krell
Character Type: Enforcer
Background and Bio: (Bear with me, its a long one..)

Krell was born on Catachan, and was raised there until the age of eight, when he was 'adopted' by a wealthy Hive Noble. He then spent the coming twenty years in fighting pits for the amusement of Nobles. Krell changed 'owner' a number of times. He was gambled away, bought, sold and traded like an object. Though he was never aware of this. All that he was aware of was the pit, and the battle to come.

One day, a new 'owner' got his hand on Krell, and saw that there were potential in this savage brute. Then the 'training' started. Training bordering on physical and psychological torture. All to turn this wild animal to a disciplined pet. But it was not so easy to quench the true nature of Krell. That is when the augmentation came into the picture. An ESU (Emotional Suppressor Unit) was installed in him, efficiently taking away all human emotions. And so the wild fighter was turned into a loyal emotionless guard dog.

As a bodyguard his time in the fighting pit came to good use. Krell had developed his own unique brutal martial art, witch he continued to use to dispatch his enemies with. Thanks to his experience, he also had learnt to use all that came to hand as a weapon. Be it a teacup or a chair, Krell can use it as an improvised weapon, and turn it into a death dealing object. His favored weapon is his Catachan knife, witch he had been allowed to keep. It is more of a momentum for Krell, but is still extremely dangerous in his hands, and combined with his martial art, even more so. Though he is an efficient killer, Krell does not like to use firearms. But as a bodyguard he had little choice but to learn to use a shotgun, all for the protection of his 'Charge'. Having lived trough many dangerous situations, Krell has realized that the Emperor protects him better when he wears armor. Though he prefers the kind of armor that do not hinder his movements, and that can easily be hidden under his uniform.

Krell came into contact with the Inquisition when it was relived that Krell's master was an arms dealer, buying and selling Xeno weapons. An Interrogator stormed the Hive Mansion, with a cadre of Inquisitorial Storm Troopers. Krell took three storm troopers down with his bare hands before he was knocked out. The Interrogator realized that Krell had what it took to be an Agent of the Inquisition, and so his 'reprogramming' started.

Personality: Thanks to his 'upbringing' and augmentation, Krell is simpleminded. He is not stupid, far from, but he can easy appear to be so. Never takes an initiative, if not his 'charge' is threatened, and must constantly be ordered if he would do something else than his training (Guarding, fighting, etc). He seldom speaks, but when he does, he speaks his mind. With no feelings, he has a hard time to understand social situation, but on the other hand feels no sympathy for his enemies. He follow trough orders given to him to the letter, and often does it as literal as possible. Has a sick sense for humor.

Appearance: He is tall, about 1.95m, with wide shoulders. His skin is surprisingly light for someone from a jungle planet, and his eyes are light gray (a side effect of the ESU maybe?). His head is shaven clean, and his face is unexpectedly free from damage. There are signs of his nose being broken once, but other than that there is nothing worth mentioning. Krell always dresses sharp, as is wanted of a High Noble Bodyguard.

Strengths: His Strength. Martial Art (close combat), and his ability to use anything as a weapon. Emotionless/Fearless. Loyal.

Weakness and Fears: Feel no fear, but no other feelings either. Armored Opponents. Long Range battle. Not good at taking initiative. Very literal. Social situations.
The ESU is a double edged sword. If Krell would suffer an extreme trauma to the head, or the like, the ESU could break down, flooding Krell with suppressed emotions, turning him into a berserk.

This planet is a graveyard - care to join me? 


#5 Warmonger

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Posted 07 October 2012 - 09:11 AM

PLAYER: RogueTonberry

CHARACTER NAME: Ethros

CHARACTER TYPE: Psyker

BACKGROUND: Born on Tarsis Ultra twelve years before the Tyranid invasion, Ethros was born blind in one eye into a somewhat wealthy family. When the first wave of the invasion struck his father sacrificed himself to save Ethros and his two sisters from a lictor. Upon seeing this Ethros, who's psyker abilities were awakened from the shock of his father's death, he unleashed a powerful burst of psychic energy straight through the lictor causing it to explode. As his power awakened his right eye gained sight for the first time in his life. He was found after the battle unconscious and taken to be processed for his newly awakened power.With his skills he found work as a mercenary in many different battles. His body now ridden with scars and several necessary bionic replacements, he has been killing the Cultists of Chaos for a decade now in his thirties which he started doing after he found his younger sister slaughtered by his older sister in the name of Khorne (she is still on the loose). Although he may be young Ethros is wise, but looks much older than he is due to the battles he has fought. While he is small and lanky, he is stronger than he looks.

PERSONALITY: Despite being from a rich family Ethros is humble and knows the value of his equipment and items keeping all of them in good condition. While he may have a calm demeanor his tone is frequently makes him seem angry and morbid, even in the happiest of occasions.

STRENGTHS: Has overwhelming devotion for the Emperor and mankind. Is very hard to anger without him allowing it.

WEAKNESSES AND FEARS: He fears the witch hunters of the Ordo Hereticus due to their hatred of Psykers and has been pursuit by some several times (Even though they didn't have a reason). When his temper is lost without him allowing it, he loses control of his psychic abilities which makes him spasm uncontrollably. Has night terrors constantly and almost always looks like tired shit. He fears getting tainted by the warp since he is more vulnerable to it being a psyker.

PSYKER GIFTS:
- Kinematic (the psyker has the ability to use the warp to influence the physical realm in the manifest form of kinetic psykery.)
- Psychic sense (the psyker gains a far more astute ability to discern dangerous situations. Awareness tests are passed on a 25+ roll with this gift)
- Telepathy (the psyker can read thoughts and communicate with his brethren over vast distances. The psyker may gain knowledge on NPC thoughts and feelings.)

This planet is a graveyard - care to join me? 


#6 Warmonger

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Posted 26 November 2012 - 07:42 PM

PLAYER:
CattyVixen
CHARACTER NAME:
Pandora, (formally known as Alicia McCain)
CHARACTER TYPE:
Incarcerator

BACKGROUND AND BIO:
An ex-arbitrator who got fed up with all the rules and regulations of the Adeptus. So, she made an ultimatum, "My way, or the high way". They didn't took her way, so she knocked her superior officer down, and took the High way! Taking the law in her own hands, she became the BountyHunter known as Pandora.
Pandora is an ass-kicking old school BountyHunter. When she get her target/mark, she does everything it takes to capture the target alive. Drowned, shot and beaten half to death, but alive. Even though she has no problem with using violence, and loads of it, she still hates to have to kill someone.
No money with a dead body...
She came into contact with the Inquisition when by a chance she and one of the Inquisitions Incarcerator had the same target. She kicked the Incarcerator's ass, took the target and left while smoking a lho-stick, without even realize what she had done.

STRENGTHS:
Stubborn, physical strength, cunning, non-lethal fighting style.
WEAKNESS AND FEARS:
Don't want to follow protocols and regulations (does things her own way), and hot tempered. Very reluctant to kill. Notorious among the criminals.

APPEARANCE:
Pandora is 1.75 m (and don't you dare ask her about her weight). Her size makes people underestimate her, but she is fit and well built, abs and all.
Her black dreadlocks are tied together behind her head, showing of her scarred, but still beautiful face. Pandora has ten piercings. Three in one ear, two in the other, and one in her eyebrow(care to guess where the other four are? ^^)
She often wears a tight top which doesn't hinder her movements(and show just the right amount of cleavage.. ). Matching her top, she wears well fitting pants(which of course highlights her well shaped butt ), with a firm belt. She wears knee high steel tipped stiletto shoes, which works great to kick ass with. A habit that she have is to bind her lower arms and knuckles with leather bands, so that she can knock out her opponents better.

This planet is a graveyard - care to join me? 


#7 Warmonger

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Posted 19 January 2013 - 09:53 PM

PLAYER Brother Veranon
CHARACTER NAME Valarious Candos
CHARACTER TYPE: Psyker
BACKGROUND AND BIO: Born on Valarious, Imperial Gaurd Garrison planet. Age is 28. Removed from Imperial guard regiment for failing to follow orders and was moved to a penal legion for his actions. Bio: Gets violent when people speak of failure of duty. Became isolated and honed his powers to full potential. Has skills in infiltration and Daemon killing.
STRENGTHS Able to resist call of warp, strong both metal and physically. Have potential Leadership capabilities.
WEAKNESSES AND FEARS. dreams of being lost in the warpspace, unknown reasons. Weakness(stab wound in the lower chest from bloodletter, healed up but can hurt from heavy combat)

This planet is a graveyard - care to join me? 





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