Posted 05 October 2012 - 11:35 AM
Player : Keiya
Character Name : Arazael Fytiir
Chracter Type : Interrogator
Background and Bio : Arazael has lived a heated and extravagant life. A cunning and ruthless man, he has always striven to be on top and in the know, being sure to keep up with rumor and lore in addition to cold, hard evidence. Spending much of his time in the streets as a young man and coming to understand the mindsets of several individual personality types, he has honed his ability to offset any situation and gain a hold in most any case that he sets himself to. Manipulating social standings, practicing faux emotions and reactions, adapting outlooks based on needs - he has become a master of masks and morphing himself to suit any situation. A wraith amongst people, he has entirely separated himself from his emotional wells, drawing only from memory and experience as to when to 'act' out specific emotions to draw out the desired results. For this trait, he has always held the role of a 'relations' man. Gathering intelligence, upholding clauses, breaking opposition, intimidating the competition. He is a man of many practices with a fortitude for suffering and insight that many others only strive to obtain. He is a moderately sized man with a head full of snow-white hair : A genetic alteration that he has given himself in order to appear outstanding as well as hold a flux towards certain emotions. White is a sign of purity - an obvious lie for this man. His hands have been stained with blood and soiled with charred flesh. He is not against bring blade to bear on his victims on his own and does so without personal hindrance. Having no family, no romantic interests, and no immediate attachments - he has shaped his life into being a monster of a man : Perfect for his entitlement of extracting information and goods from his targets as he cannot be swayed, reasoned with, or submitted to fear of losing anything. He is also very calm and collective, being a very smooth talker and calm under any situation. However, he has a sense disdain for being injured as he feels that his targets are below him. Due to this, when injured, he usually breaks into a temporary rage.
Strengths : Emotional Mimicry - Emotional Detachment - Separation of Humanity - Cunning - Extremely Persuasive - Well Educated - Contained - Ace Marksman - Moderately strong - Expert CQC ability - Calculating (Thinks several steps ahead) - Intuitive
Weakness' and Fears : Emotional Detachment - Separation of Humanity - Very weak swimmer - Fear of Drowning - Dislikes Heights - Average Speed - Angered when injured(This is highly against his nature) - Usually kills his targets - Tactless (Comes off harsh)
Player: Iron K
Character Name: Krell
Character Type: Enforcer
Background and Bio: (Bear with me, its a long one..)
Krell was born on Catachan, and was raised there until the age of eight, when he was 'adopted' by a wealthy Hive Noble. He then spent the coming twenty years in fighting pits for the amusement of Nobles. Krell changed 'owner' a number of times. He was gambled away, bought, sold and traded like an object. Though he was never aware of this. All that he was aware of was the pit, and the battle to come.
One day, a new 'owner' got his hand on Krell, and saw that there were potential in this savage brute. Then the 'training' started. Training bordering on physical and psychological torture. All to turn this wild animal to a disciplined pet. But it was not so easy to quench the true nature of Krell. That is when the augmentation came into the picture. An ESU (Emotional Suppressor Unit) was installed in him, efficiently taking away all human emotions. And so the wild fighter was turned into a loyal emotionless guard dog.
As a bodyguard his time in the fighting pit came to good use. Krell had developed his own unique brutal martial art, witch he continued to use to dispatch his enemies with. Thanks to his experience, he also had learnt to use all that came to hand as a weapon. Be it a teacup or a chair, Krell can use it as an improvised weapon, and turn it into a death dealing object. His favored weapon is his Catachan knife, witch he had been allowed to keep. It is more of a momentum for Krell, but is still extremely dangerous in his hands, and combined with his martial art, even more so. Though he is an efficient killer, Krell does not like to use firearms. But as a bodyguard he had little choice but to learn to use a shotgun, all for the protection of his 'Charge'. Having lived trough many dangerous situations, Krell has realized that the Emperor protects him better when he wears armor. Though he prefers the kind of armor that do not hinder his movements, and that can easily be hidden under his uniform.
Krell came into contact with the Inquisition when it was relived that Krell's master was an arms dealer, buying and selling Xeno weapons. An Interrogator stormed the Hive Mansion, with a cadre of Inquisitorial Storm Troopers. Krell took three storm troopers down with his bare hands before he was knocked out. The Interrogator realized that Krell had what it took to be an Agent of the Inquisition, and so his 'reprogramming' started.
Personality: Thanks to his 'upbringing' and augmentation, Krell is simpleminded. He is not stupid, far from, but he can easy appear to be so. Never takes an initiative, if not his 'charge' is threatened, and must constantly be ordered if he would do something else than his training (Guarding, fighting, etc). He seldom speaks, but when he does, he speaks his mind. With no feelings, he has a hard time to understand social situation, but on the other hand feels no sympathy for his enemies. He follow trough orders given to him to the letter, and often does it as literal as possible. Has a sick sense for humor.
Appearance: He is tall, about 1.95m, with wide shoulders. His skin is surprisingly light for someone from a jungle planet, and his eyes are light gray (a side effect of the ESU maybe?). His head is shaven clean, and his face is unexpectedly free from damage. There are signs of his nose being broken once, but other than that there is nothing worth mentioning. Krell always dresses sharp, as is wanted of a High Noble Bodyguard.
Strengths: His Strength. Martial Art (close combat), and his ability to use anything as a weapon. Emotionless/Fearless. Loyal.
Weakness and Fears: Feel no fear, but no other feelings either. Armored Opponents. Long Range battle. Not good at taking initiative. Very literal. Social situations.
The ESU is a double edged sword. If Krell would suffer an extreme trauma to the head, or the like, the ESU could break down, flooding Krell with suppressed emotions, turning him into a berserk.
This planet is a graveyard - care to join me?