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Codex: Mass Effect


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#1 Domine Nox

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Posted 07 September 2012 - 09:50 PM

In a freak accident Shepard and the Normandy have undergone a relay accident and found themselves no longer in their original reality. Upon arriving at a very different Earth Shepard has made a deal with the Inquisition that in exchange for service a way to return him to his reality will be found.

Codex: Mass Effect
is a stand alone rules supplement. N7 works alone and is a self contained army. No points are utilized. They are used only for specialized scenarios.

Wargear and Weapons will be described in their own section.

Special Rules

All characters described in Codex: Mass Effect have the following special rules unless otherwise noted.

Shields: All N7 members have shield generators. This grants them a 2+ invulnerable save. This invulnerable save cannot be used against any las weapon (Laspistol, Lasgun, Lascannon) nor melta weapon (Infernus Pistol, Meltagun, Multi-Melta). And cannot be used in close combat.

Team of Individuals: All characters in Codex: Mass Effect are Independent Characters, but at anytime they can join together to follow the rules as squads, and may then break up into Independent Characters again. In addition all characters in Codex: Mass Effect increase their cover save by +1, giving them a 6+ cover save in the open.

Commander Shepard

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WS BS S T W I A Ld Sv
6 - -6- 4 4 4 5 4-10-3+/2++

Wargear
Depends on Class (See Just the Right Job)

Special Rules

Independent Character, Shields, Team of Individuals, Alignment Matters, Just the Right Job, The Hero We Need, Just Incase.

Alignment Matters:
Shepard is famous and infamous, his dark nature can intimidate any enemy, or his magnanimous nature can inspire his friends. At the start of the game roll a D6, on a 1-3 Shepard is Renegade. On a 4-6 Shepard is Paragon. Renegade allows Shepard to make the opponent re-roll one die roll per tun. Paragon allows Shepard to allow you to re-roll one die roll per turn. To use these re-rolls you must grab the dice before your opponent has started to calculate the rolls.

The Hero We Need: Shepard is known for surviving when nobody else could, and doing the missions that are undoable. To represent this when Shepard has the Eternal Warrior special rule. In addition when Shepard suffers his last wound he gains a 4+ save that can be taken in addition to any other saves.

Just Incase: Shepard is used to working alone, and that means he needs to be ready to bring down big things, that is why he always packs a compact highly advanced missile launcher. At the start of the game roll D3, this is the number of rockets that Shepard has available for the game. The N7 missile launcher has the following profile.

Range Strength AP Special
48"_____10____1__Heavy 1, Melta, Blast

Just the Right Job: Before the game begins you must choose a Class for Shepard, this determines his equipment and abilities.

Infiltrator:
Shepard is an expert at getting behind enemy lines and taking out his target from the shadows. He gains the Infiltrate special rule. Anyone trying to fire upon Shepard must use the rules for Night Fighting. He is equipped with a Black Widow, and cloaking dampers.

Engineer: Shepard is a master of technology. He is equipped with an Omni-tool, turret drone, incinerator and Mattock.

Adept: Shepard has biotic implants giving him great powers reminiscent to those of psykers. He gains the abilities throw, and singularity. Shepard is equipped with a Paladin.

Vanguard: As a Vanguard Shepard uses both biotics and combat skills in a delicate balance to act as a deadly shock trooper. He gains the ability Biotic Charge. Shepard is equipped with blind and frag grenades as well as a Locust.

Sentinel: Sentinel Shepard combines technology and biotics into a ranged offensive power house. He gains the ability Barrier, and is equipped with an Incinerator and a Mattock.

Soldier: Shepard is a grunt who trusts in his gun, and fighting his way through the enemy by blood and muscle. Shepards armor save is increased to 2+. He is equipped with a Revenant, frag and krak grenades.

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#2 Armoured Priest

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Posted 07 September 2012 - 09:59 PM

This is going to be an interesting codex for sure!:D

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#3 Sammael

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Posted 07 September 2012 - 10:00 PM

Very good.
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#4 CotW

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Posted 07 September 2012 - 10:30 PM

I'd suggest changing the shields a bit. Right now they are op against some things and not good against others. Either a normal 4+ or something more like a shadow field works better I think. Make it a 3+ invul that can be used once per turn against the first wound suffered is more like the fluff for it.

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#5 Sammael

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Posted 07 September 2012 - 10:39 PM

I feel these rules are more lore correct. Remember, Kinetic barriers or 'Shields' as they are known colloquially do not protect against 1) Low-velocity projectiles, such as fists, swords, etc. to avoid your chair being fired across the room when you tried to sit down. 2) Laser weapons or intense heat, all they are is a device that repulses, via mass effect fields, projectiles traveling above the velocity a sensor has designated. Sure it makes it harder to play as them, but that's the fluff. The games stopped following that lore in the mechanics to streamline the gameplay, something I've always thought kinda sucked. Remember any time that starship combat is mentioned and GARDIAN laser batteries, they get through all barriers, they're just short ranged. this is why most armor is ablative and melts when exposed to laser weapons... my god I know too much of this shit.
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#6 Domine Nox

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Posted 07 September 2012 - 10:41 PM

Plus there are more characters coming, and wargear has not been explained. You may find that some of the 'weaknesses' perceived are not as apparent. The Mass Effect team will be a beast designed to take on an army.

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#7 Talos Valcoran

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Posted 07 September 2012 - 10:50 PM

Awesome stuff.

If you win, you live. If you lose, you die. If you don't fight, you can't win! - Eren Yaeger (Attack on Titan)


#8 Grimaldus

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Posted 07 September 2012 - 11:38 PM

a new codex awesome, nice work Nox, like always

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#9 CotW

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Posted 08 September 2012 - 12:22 AM

I'm thinking game balance and feel as much as true fluff. The same way the marines die pretty easy to a couple guardsmen in game compared to books. By making it a normal save with fewer rules it is easy to balance against everything and is also easier for your opponent to remember.

Sure the true fluff says laser ignore it but you never experience that in the game. You do see your shield ignore the first couple hits and go down. My suggestion emulates that better without a page of rules to go with it. Not saying the other way is wrong (it sounds like it is more correct) but rather that my way is simpler to implement in the game as a whole.

In any event I'm curious to see where you are going with this!
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#10 Domine Nox

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Posted 08 September 2012 - 01:07 AM

The rules aren't meant to be totally legit simplified down for games. These rules are meant to be fun, interesting and evoke the world of Mass Effect.

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#11 Domine Nox

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Posted 08 September 2012 - 03:43 AM

Legion


WS BS S T W I A Ld Sv

5 - -7- 4 5 3 4 3-10-3+

Wargear
Javelin

Special Rules
Independent Character, Shields, Team of Individuals, But We Love Him, Battle Damage, Synthetic.

But We Love Him: Legion is a beloved character the world over. So much so that it often seems the world stops and rewinds when bad things happen to him. To represent this any successful roll to wound roll that would kill Legion must be re-rolled. This only allows a single re-roll per wound.

Battle Damage: Legion bears a massive hole in his synthetic frame, that no matter the situation he leaves bare. This makes it harder to hit vital areas on the Geth as he has more negative space. This means all shots fired against Legion are fired at -1BS.

Synthetic: Legion is a geth, and while he is autonamous and possessing of personality he is a machine lacking vital organs or a 'life.' This has advantages as repairs can put him back on his feet from almost anything. When Legion is slain leave him on the field and every turn roll a die on a 1 he is removed as a casualty, his geth systems fried beyond recognition. On a 6 he gets back up with 1 wound and may act as normal. On a 2-5 nothing happens and may roll again next turn.

Javelin: The Javelin is a Geth Sniper rifle, it fires high velocity ferrofluid with devestatin results. It has the following weapon profile.

Range Strength AP Special
36"_____10____1__Heavy 1, Pinning, Rail Gun

Rail Gun:
This weapon draws a straight line from firer to desired end, and may roll to hit any targets that cross the line of fire.

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#12 Sammael

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Posted 08 September 2012 - 11:48 AM

Legion is a pimp. As he should be.
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#13 Domine Nox

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Posted 08 September 2012 - 12:31 PM

Wargear.

The crew of the Normandy have brought a wide variety of technology with them that are new and different than that found within the 40k universe. What follows is a description of this technology.

Wargear
Cloaking Dampers: The character's armor has built in stealth technology so advanced that the character becomes nothing but a shimmer barely visible. to represent this any character with cloaking dampers adds +2 to their cover save. (So a Mass Effect character in the open with cloaking dampers has a 4+ cover save).

Omni-Tool: The omni-tool is a multipurpose diagnostic and repair tool. The omni-tool allows the user to repair any vehicle damage result except for wrecked or repair a hull point on a 5+. Additionally the Omni-tool can be used on Legion, or EDI when they are down to increase the roll to get up to a 4+.

Turret Drone: Dropping a Turret Drone counts as a shooting attack. Pick a location within 8" of the model and roll the scatter dice. On anything other than a hit it scatters d6" in the indicated direction. Where it ends up is where it sets up, from this point it may not move, but has a 360* fire arc. If another drone is set up the previous one is removed from the field. The turret may use the shields rule. The turrets statistics are as follows.

BS AV HP Range Strength AP Special
2_ 11 _2_ _24"_ _ _7_ _ _ 5_ Heavy 4

Incinerator:
An Incinerator is a built in device that fires a high-explosive plasma round to burn the target at incredible temperatures. An incinerator can be used instead of making a regular shooting attack. It uses the following profile.

Range Strength AP Special
24"_ _ _ _6_ _ _-_ Assault 1, Armorbane, Blast


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#14 Domine Nox

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Posted 08 September 2012 - 12:50 PM

Ashley Williams
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WS BS S T W I A Ld Sv
6 - -6- 4 4 2 5 3-10-2+/2++

Wargear
Revenant.

Special Rules
Independent Character, Shields, Team of Individuals, Only One Makes It, Biggot.

Only One Makes it: Ashley Williams and Kaiden Alenko are inexplicably linked. The fates have decreed that only one of them is going to make it, and the other will be cut short. Whenever Ashley or Kaiden are targeted by an attack, you can choose to have them instantly be removed. If you do the other one gets a 5+ save that can be taken in addition to all other saves. (eg. if you sacrifice Kaiden Ashley may take a 2+ followed by a 5+ save against an attack).

Biggot: Ashley Williams does not like Aliens. It took a great deal of intervention on Shepard's part for her to appreciate the worth and value of the other races in her own universe. Thrown into an entirely new one with Aliens that are decidedly more aggressive the unrepentant dislike is at the fore. To represent this Ashley has Preferred Enemy (Xenos). This means she uses the Preferred Enemy rules for (Eldar, Orks, Tyranids, Tau, Dark Eldar, and Necrons).

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#15 Sammael

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Posted 08 September 2012 - 01:21 PM

Nice. I like the turret, seems I'll throw it somewhere useless on both the game, and the tabletop.
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#16 Domine Nox

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Posted 08 September 2012 - 01:27 PM

Weapons

This is a list of the weapons usable by member of Codex: Mass Effect, complete with rules and statistics.

Revenant: The M-76 Revenant is a specialized light machine gun, capable of putting out a deadly rain wall of rounds.

Range Strength AP Special
_ 24" _ _ 4_ _ _ 5_ Assault 6

Black Widow: Designed around the Geth Widow sniper rifle the gun got an increased rate of fire at a marginal loss of punch.

Range Strength AP Special
_ 36" _ _ X_ _ _ 3_Heavy 2, Sniper

Mattock: A semi-automatic hybrid combining the punch of a sniper rifle and the capability of an assault rifle.

Range Strength AP Special
_ 24" _ _ 5 _ _ _4 _Assault 2

Paladin: The M-77 Paladin is a reliable high powered sidearm usually employed by undercover agents.

Range Strength AP Special
_ 12" _ _ 5 _ _ _4 _Pistol

Locust: The locust is a compact high powered and accurate submachine gun favored by gang members.

Range Strength AP Special
_18"_ _ _3_ _ _ 5_ Assault 10

Claymore: A high powered and devestating Krogan shotgun.

Range_ _ Strength AP Special
Template _ _X_ _ _ -_Assault, Fleshbane

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#17 Domine Nox

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Posted 08 September 2012 - 02:22 PM

Urdnot Wrex
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WS BS S T W I A Ld Sv
7 - -6- 5 6 4 4 3-10-3+/2++

Wargear
Claymore.

Special Rules

Independent Character, Shields, Team of Individuals, Fearless, Furious Charge, It Will Not Die, Battlemaster.

Battlemaster:
Wrex is a Krogan Battlemaster, a truly terrifying force on the battlefield. A Krogan Battlemaster charge has been compared to having a tank bear down on you. When Wrex barrels down on a foe who attempts to overwatch against his charge he gets +1T against those overwatch shots. He also uses the rules for Hammer of Wrath.

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#18 Domine Nox

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Posted 08 September 2012 - 02:40 PM

Liara T'Soni
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WS BS S T W I A Ld Sv

5 - -6- 3 4 3 6 3-10-4+/2++

Wargear
Paladin.

Special Rules
Independent Character, Shields, Team of Individuals, Warp, Singularity, Shadow Broker, Asari, Beloved.


Shadow Broker: Liara is established as the Shadow Broker, cutthroat master of information, in the Mass Effect universe. Liara won't let a simple fact like a new universe change that fact. She maintains steady contacts and avenues of information that she can exploit as she needs them. Liara allows you to make your opponent or re-roll any successful reserves or have you re-roll any failed reserves. Additionally with Liara in your force you automatically have initiative, it cannot be stolen.

Asari: The Asari are a complex race that are inexplicable attractive to all races. This effects gameplay in the following way. Anyone wishing to attack Liara must pass a Leadership test. This test need only be taken until it is passed.

Beloved: It is not unheard of that Shepard could love Liara. If Liara is slain, roll a D6 on a 6 Shepard did love her and gains the Preferred Enemy rule for the army they are fighting.

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#19 Sammael

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Posted 08 September 2012 - 02:40 PM

Very nice. This is an interesting and high quality read.
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#20 Talos Valcoran

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Posted 08 September 2012 - 02:42 PM

Very awesome stuff.

If you win, you live. If you lose, you die. If you don't fight, you can't win! - Eren Yaeger (Attack on Titan)





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