
Character Bios
#1
Posted 13 July 2012 - 01:11 PM

#2
Posted 13 July 2012 - 02:48 PM
Name: Kaya Thorn
Race: Human
Class: Rogue
Age: 19
Kaya was raised on her parent’s farm until the age of seventeen when they were killed by a retreating Skaven war-band, who ransacked their crops and burned down their home. She escaped the initial attack by hiding in the well. After they had moved on she emerged with revenge burning in her heart. She tracked them for several weeks taking them out one by one and claiming their stolen gold and provisions for herself.
She has lived rough ever since, making her living by doing ‘for hire’ work as she travels throughout the lands. She does not make friends easily, but if she comes across a gang or small war-band harassing a town, or individual, she will always help, for a fee.
Special ability - Shadow Meld
Weapons - Daggers x 4, Short Sword
Amour - Light = Leather
Gold - 1d100 rolled for a total of: 61 (61)
Special equipment - Lock Pick / Trap Set
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#3
Posted 13 July 2012 - 03:24 PM
Name: Cyriene tanner
Race: Human
Age: 29
Class: Ranger
Career: Tanner
Equipment: Light = Leather armour, Hunters Bow and quiver of arrows, Skinning Dagger, Short sword.
Gold: 1d100 rolled for a total of: 95 (95)
Special Skill: Anatomy - Your know the bodies weak points.
She was brought up by her two older brothers. Her mother died from illness while she was young and her father unable to work due to injury sutained while out hunting.
Her father and brothers taught her everything they knew about hunting,skinning etc.
Health Condition: Blind.

#4
Posted 13 July 2012 - 03:54 PM
Name: Wulfric Gruber
Race: Human
Class: Warrior
Weapons: Broad Sword, WarHammer 2 handed, Daggers x2
Armour: Medium = Banded Mail and round shield
Special abilities: Bull rush - Able to slam into an opponant with increadable force.
Gold: 76
Key Items: Worn Stone Table and a letter to a scribe from 'Mole'
Wulfric was born in the cold heights of Middenhiem atop the Ulricsberg about 10 years before the storm of chaos, during the months after his birth he was taken to the temple of the Ulric and presented to the priests there,
The priest cast the runes to divine the future for this small child and they came back dark and grim.
Wulfric had a happy childhood never straying far from the warmth of the fire then in the summer of 2522 the everchosen of chaos brought death and destruction unto Middenhiem Wulfrics mother and father were killed on the walls of Middenhiem, while his eldest sister packed what possessions and food she could and fled with him into the sewers with hoping to escape the city through the vast sewer network and make it to their uncle who lived in the boarder lands between the empire and Bretonnia. For months they traveled until at last bloodied and half starved they managed to reach their uncles farmstead. for the next 15 years Wulfric trained with his uncle whenever he wasn't working the farm, his uncle had made the mistake of telling Wulfric that he was once a knight of the white wolf the elite knights of Middenhiem and Wulfric had a burning hatred for the forces of Chaos. Now at the age of 25 Wulfric wonders the old world selling his services as a mercenary.

#5
Posted 13 July 2012 - 05:42 PM
Kylae Arnetae
Dark Elf
Soceress
Shyish/Death
Spells:
Spirit Leech - Absorbs life to heal
Soul Blight - Causes pain throughout targets body.
Cantrips - These spells can be used for a variety of minor actions
Weapons: Scimitar, Daggers x3 and Spell ingredients
Armour: Studded leather or normal leather
Gold: 1d100 rolled for a total of: 79 (79)
Special Abilities: The Truth Willout - Torture tools and skills to extract the truth (Or just for fun)
She has come from a career as a torturer, she enjoys the pain of others. This was why she took up the power of death as it gathered around the chambers where the pain was inflicted. Cruel, Beautiful and Deadly

#6
Posted 13 July 2012 - 06:02 PM
Name: Twizzle
Race: Greenskin
Class: Hunter/Squigherder
Age: Unknown
Special Abilities: Squig Whisperer - Some how you just get them and even stranger they seem to understand you too!
Weapons: Short Bow plus quiver of arrows, Short Sword, Tranin Stick (A large lump of wood with a nail in), Dagger.
Armour: Light - Leather/ Squig hide
Gold: 1d100 rolled for a total of: 95 (95)
A chaotic goblin who has barely survived to this point. Twizzle is familiar with the path of the ranger and adept with the bow and dagger. Though he may seem half retarded there is a logic to the madness or maybe its just luck. Either way the clumsy greenskin seems to squeeze out of most situations. An aspiring squigherder Twizzle enjoys tending to the volatile beasts and eating mushrooms. Seperated from his night goblin brethren survival has been challenging to say the least. Twizzle has been captured by a chaos dwarf caravan sold to be the pet of a vampire countess in the dark lands of Sylvania eventually escaping only to become an ogres slave and mining foreman. After accidentally causing the death of his ogre master Twizzle has managed to grasp onto freedom once more. Lurking along forest roadways Twizzle has no idea where he is or where he is going. Dreams of squigherdin and having an underground cottage with a mushroom garden drives him enthusiastically forward.
Squig Companion.
DEAD.

#7
Posted 13 July 2012 - 06:31 PM
Name: Sicarion
Race: high elf
Age: 30
heritage: Blood of Aenarion
Class: Spell caster (spellsword)
height: 6'5
build: muscular but still posseses the elven thinness
Weapons: Jeweled Rapiers x 2, Elegant dagger.
Armour: Light - Fitted Studded Leather
Special Ability: Rage of Aenarion - The spirits of his blood line rise within and overcome him. His swords attacks strike with bluring speed.
Magic Sphere: Light
Spells: Blur - His image distorts and makes him hard to target and hit.
Gold: 12
Bio:
He lived in Ulthuan, Home of the high elves, and live a peaceful life with my father....my mother passed away in childbirth....he have always wanted to be a soldier and is good with a sword but he had no idea its because of his heritage. Its the same case with his magic, it's said Morathi influenced his birth. He learned his skills from his father and the village eldars but still hungers for more.

#8
Posted 13 July 2012 - 06:36 PM
Name: Tzank delch
Race: Chaos
Class: spell caster
Age: 23
Weapons: Brass Staff, top is in shape of Tzeentch symbol with light blue eye in the middle of it, and a brass handled dagger
Armour: Light = Dark blue cloak over a dark blue robe with some lines of brass scales and underneath dark blue trousers
Gold: 1d100 rolled for a total of: 45 (45)
Wind of magic: Aqshy, Red, Fire
Spells:
Fire Ball - A ball of fire which explodes upon impact.
Fire Breath - Exhales a gout of flames from his mouth in a cone of vengance.
Cantrips - These spells can be used for a variety of minor actions
Bio:
He was 15 when his father and mother split. He had had a bad life, no money, no job and eventually, after his parents broke apart no house. he heard rumours of gods that could turn even the lowliest mortal into a powerful warrior. He decided to find out more from local peoples books and finally he found one that said of one name.... Tzeentch. He prayed to the god for weeks, months, years and eventually after 5 years of living on the streets and praying in private, more intensely each day, he felt something strange in him and disappear straight away.
When walking along a dirt road in the afternoon he was just thinking he got so enraged at his parents, he sent his hands up into the air and out of his hands he released a small but warm, bright and purple fireball, and while trying to release another fireball an hour later he stumbled upon a chest. In the chest he found a Dark Blue Cloak, a Dark Blue Robe with brass scales on it along with a brass staff topped with a weird symbol, and a brass handled dagger. He decided he would do it, for causing his life so much misery he decided to kill his parents.
Afterwards he went mad, the villagers pursued him from the area and he went up north to find more corrupted like him by the forces of the gods.

#9
Posted 14 July 2012 - 06:54 AM
Full Name: Zur'log Redmawz
Class:Warrior
Race: Orc
Occupation: Black Orc
Age:Unknown
Weapons: Single handed Choppa (Broadsword esque appearence),sheathed at his side. Two handed Choppa( Axe-style) strapped to his back.
Equipment: Iron Armor (Heavy Class, painted black) , chain-mail underneath. A medium weight circular shield wielded usually in his left hand.
Gold: 1d100 rolled for a total of: 49 (49)
Special ability: Frenzed Chomp - a savage bite attack which shreds flesh causing heavy bleeding.
Does not like: Chaos Dwarves.
Likes: Anything that can give him a 'ARD FIGHT! Teefz(Whether they're Greenskins' or Humans')
History:
Zur'log Redmaws origins start off much the same as most other of his kindred. As a Black Orc Zur'log was placed, raised and trained under the back breaking servitude of the Chaos Dwarves. Being of the Black Orc strain, Zur'log and his kindred are stronger then most other Greenskins, something he takes great pride in. During a period of uprisings within the Dark Lands, Zur'log escaped along with numerous other Black Orcs, but not without reaping a toll on both his Chaotic masters and himself. Before reaching the freedom and fights that the World's Edge Mountains promised, Zur'log collected a total of over seven Chaos Dwarve heads , the skulls of which are currently chained to the armor around his waist. He also managed to have almost the entire lower half of his jaw ruined, almost every tooth torn apart and burned, a problem which he would fix later on.
Many years later , Zur'log is now something of a Dog of War amongst the Greenskin tribes, moving from tribe to tribe to offer his services, whether it be bloody and gritty fightin, body guard , or simply training the lesser orcs.
Zur'log earned his title Redmaws due to the fact that in order to replace the lower half of his jaw, he beat in numerous pieces of Sharp Iron and Obsidian into his lower gums, effectively replacing all of his lost teef. Due to the sharpened edges of the Obsidian and Iron constantly cutting his gums and lips, his teeth are always red with blood, thus giving him a menacing appearance and the name Redmawz

#10
Posted 14 July 2012 - 11:06 PM
Name: Falreth Kadris
Class:Warrior
Race:Chaos Human
Location: Native of Norscar
Family:none
Weapons: War Axe
Armour: Heavy - Iron scale mail, shield
Gold: 13
Special Ability: Touch of Khorne - capable of becoming so frenzied you will fight all out. However in this state you cannot block dodge of parry attacks made to you as you have no fear for personal safety. Once effect wears off you will pass out, so make sure you win first lol. In this state you make 2 attack rolls and target defends as if overwhelmed.
Small backstory: Falreth was a slave to a small band of chaos mauraders who launched raids on small empire convoys and one long sleep deprived night his camp came under attack by a warband dedicated to khorne during all the confusion he took up an axe from a fallen maurader and began slicing in all derections even when disarmed he began nawing at who ever was closest but fatigue took its toll on his body and he collapsed while ripping an "allied" marauders throat out when he awoke his allies lay dead and headless he saw he was next for the chopping block and began looking for a weapon to use he came across a sharp rock as soon as his head was on the wooden block he used the rock to gouge out his exicutioners eyes moments later he was pinned by a large chaos warrior with skulls in his very armor the warrior explained he had the touch of khorne upon him and if he turned to his hate filled father he will gain the power to destroy armies the offer intreiged Falreth and he thus accepted now Falreth is currently roming the waste of chaos to the empjres boarders in search for a warrior to give him a challenge in the name for his bloodthirsty god.

#11
Posted 05 August 2012 - 12:17 PM
Player name: Jkharvey95
species: human
Character name: Jade Wizard Karmos Theale
Career: Spell caster (Ghyran)
Age: 56
Gold: 1d100 rolled for a total of: 63 (63)
Spells:
Healing hands: duration instant, when touching a wound karmos is able to magically knit it together and stop any bleeding.
Purify: duration instant, when cast target will be purged of all poisons and toxins.
Entangle: duration 1-4 turns, caster wills roots to sprout and entangle a target stopping them from moving. (Target may dodge the roots)restriction- must be cast on ground level.
Special ability: herbalist: with the right ingredients and equipment karamos is able to brew potions that can heal wounds. Requirements, flask x 1, healing herbs x 2, de-ionised water = 1 potion
Appearance: sharp angular features. Bright green eyes, and dark hair. Tall athletic build.
Equipment: ring of focus [+10 when rolling spell casting] green robes, green cloak + hood. Small dagger, Healing herbs x 4, flask x 2, brewing kit.
Bio: Karmos grew up in the heartlands of the empire, and was quickly assimilated into the Jade order of the empire wizards, when it became apparent that he had a strong control and connection to the wind Ghyran. After completing his training, he decided to dedicate his life to travelling and healing - selling his services to get only the money that he needs. He has a strong knowledge of plant and animal life, and also magical and non-magical healing techniques.
Traits and quirks: Karmos walks everywhere barefoot, as it allows him better feeling between him and the earth. He has a love of life, and will go out of his way to heal those he believes deserve it most.

#12
Posted 01 February 2013 - 11:30 PM
Name: Slaught
Race: Chaos
Class: Warrior
Equipment: Heavy Plate Chaos Armor, Two Handed Greataxe, A War Hand Scythe and A Morningstar for Dual Wielding.
Starting Gold: 1d100 rolled for a total of: 65 (65)
Special Skill: Intimadating Stance, Slaught is able to cow lesser people to his will.
Bio: Born and raised in the north part of the lands, dangerously close to the Chaos Wastes, He lived a quite, boring, life in a farm village.
When He was but ten summers, a Chaos Warband fought through from the Wastes, and began pillaging the near villages. His village was no exception. Instructed by the town guards, He and His family hid in their houses as the fight raged on outside.
Not satisfied in just hiding as a coward, He stormed out from the house to face the attackers. Needless to say, He was no match for the Chaos Warriors..
When the all town guards had been mercilessly defeated, the Warband thought they would have a bit of fun with the villagers. First He was forced to watch as His home town was ravaged by the followers of Chaos.
Then, for the Warband Leader's amusement, He was forced to choose whom of His family was to be killed first. To the Leader's surprise, He did not hesitate, cry, or beg. He coldly watch as the cowards of His family was executed by the Warband.
Sensing something great in the young boy, the Leader brought the boy with them as they journeyed back to the Wasteland. There He changed, forgot His past, and forged a new future in the service of Chaos.
There, He became Slaught!

#13
Posted 07 February 2013 - 11:37 PM
Race - High Elf
Sex - Male
Class - Ranger
Name - Lorundil
Equipment - Longbow, Leather armour, Short Sword.
Gold - 1d100 rolled for a total of: 15 (15)
Special Ability: Asuryan's Grace - Lorundil is able to perform exeptional feats of dexterity and agility - a freerunner of the forest.
Trade Skill: Skinner
Back story:
Lorundil was young for an Elf but still volunteered to assist in the hunt to remove Chaos and the dreaded Dark Elves from the world. Coming from a poor background not much could be gotten for his equipment as the High Elven volunteers are expected to bring their own.
Fighting for a few years with an High Elven party they killed many Greenskins, Chaos madmen and Dark Elves across the world but now it was time for Lorundil to make his own way across the world to help stop the Forces of Destruction from laying waste to the world.
Lorundil was now fully independent after reports received that his home was ransacked while away. Now Lorundil does whatever help he can to those who need it when stopping the Forces of Destruction.
Lorundil travels and stays where he can. Although his Short Sword and Longbow and never too far out of reach.

#14
Posted 15 February 2013 - 10:33 PM
Name: Hulen
Race: Dwarf
Class:Warrior - Dwarf Slayer
Weapons/Armor:
Hammer and Great Axe, Leather Pants, Gold Braclets.
Gold: 1d100 rolled for a total of: 56 (56)
Special Ability: Berserk Rage - When in berserk rage Hulen fights as if he is an overwhelming force. He cannot dodge, block or parry while in this state but instead rolls twice for each attack for as long as the rage lasts. (1 - 6 turns)
Backstory:
Hulen has been banished from his homes for a terrible crime. Now he wanders the world for a Great death.

#15
Posted 15 February 2013 - 10:51 PM
Race: Chaos Human
Class: Sorcerer
Magic: Ghyran, Green, The Jade Order, Life (Corrupted)
Equipment: Sorceress Staff, Dagger, Heavy Cloth Robes
Gold:1d100 rolled for a total of: 87 (87)
Spells:
Sanguination de Vitae - This spell causes wounds to appear in the target which bleed heavily. If the flow is not stoped the target dies of blood loss in 1- 4 turns.
Simple Cantrips: Can be used for a variety of minor effects. Duration - instant.
Special Ability: Control Water - must pass a spell roll to activate. Can control up to 40 liters of water. Duration 1-6 turns.
Bio:
At a young age Naomi's magical skill was discovered, and she was sent from her family and village. She was sent to a sorcerer that had once been teacher in the Magical Collage. He became her master, and took her under his wings, teaching her to handle her "gifts". One day an accident happened when her master experimented with his powers. He died in the accident, and a lesser demon took control over his corpse. Naomi had a choice. Learn under the demon, or get killed. Naomi agreed to become the demons apprentice, but just until she had learned enough to take revenge on the beast. Finally, one day, she managed to bind the lesser demon into a staff, turning it into her little "pet". But Naomi was to damaged from the years with the demon, and she had already fallen to chaos. Following her own twisted mind, and the whispering of her "pet staff" she traveled the lands in search for a purpose.

#16
Posted 18 February 2013 - 04:49 PM
Name: Icarus
Race: Human
Gender: Male
Class: Ranger
Equipment: An assortment of black powder weapons (including but not limited to) Hochland long rifle, Handgun, Repeater pistol and a short sword.
Gold: 1d100 rolled for a total of: 9 (9)
Special Ability: Calculating mind: When he focuses he is able to interpret angles and produce amazing shots, ricocheting of variouse surfaces. This mathamatical mind also helps him in many other areas.
Bio: A leading inventor and weapon tester for the imperial gunnery school. Renowned for making the best of a bad situation to turn the battle around (and field test a weapon or two) Reguarded for being somewhat foolish both in battle and the workshop.
Apperance: Tall and lean but not overtly bulky. His face is siverely scared after several failed experiments so he wears an iron helm at all times.

#17
Posted 18 February 2013 - 04:54 PM
Race: High Elf
Class: Swordmaster
Name: Calaas Aesir
Age: 219
Gold: 1d100 rolled for a total of: 27 (27)
Equipment: Elven Greatsword, Long Sword, Short Sword, Elven Scale armour
Special ability: Blade Dance: Once activated blade dance acte for 1-4 turns, while in effect you are able to roll 3 times picking your highest roll as your final attack/defence score.
Bio: Calaas was born of a comfortably wealthy family, recieving a good education and luxuries from his wealth. He came to love knowledge, finding the history of Ulthuan and its heroes particularly interesting; it came as no surprise that he relished his time as a citizen-soldier, and it was little doubt that he would go on to become a swordmaster of Hoeth. Years later, his parent's words seemed prophetic, as he undertook his first quest as a Swordmaster...

#18
Posted 19 February 2013 - 04:11 PM
Name: Grinda Silverpelt
Race: Greenskin-Ork
Class: Warrior
Age: Unknown
Equipment: Two-handed Choppa (axe), Rough Hide and Leather armour, Clever,
Gold: 1d100 rolled for a total of: 19 (19)
Special Ability: Runt Herder, There is just something about Grinda that makes snotlings want to obay him. Grinda starts with 1d4 rolled for a total of: 1 (1) Snotlings as his servants and should they die is able to replenish them.....but where do the little buggers come from!!??
Likes: Goblins and Snotlings, They have their uses
Hates: Anything and everything that do not put up a good enough fight
In the Early days of his existence, Grinda was a savage warrior who loved to raid the near bye towns around the Bonerattlaz Tribe.
He earned his last name Silverpelt from when he was returning from a raid on the city of Middleheim. Deep within the jungle he and his raiding party encountered a great wolf, SilverFang, This wolf had caused nothing but trouble for the Bonerattlaz and after all but himself and two others of his raiding party had died he drove his axe into the belly of the beast and skinned it with one of the swords laying around. All that was left where a Snotling and a Goblin who stayed back to watch the fighting and the skinning of the beast. Those two followed Grinda wherever he went and at that moment he decided to leave the Bonerattlaz and begin his own tribe. He wears the skin of the beast as a cape and to any Ork who sees him' they know him as a great warrior and a legend killa'

#19
Posted 19 February 2013 - 05:00 PM
Name: Aggron
Race: Wood Elf
Class: Shamen
Equipment: Shamanic oaken staff, Ritual dagger, Hide armour decorated with feathers.
Gold: 1d100 rolled for a total of: 94 (94)
Ghur is the Amber wind of magic, and is associated with the Lore of Beasts.
Spells:
Animal Control: duration 1 -6 turns, This spell allows the caster to control and animal for a short period of time. The animal will obay simple commands.
Summon Familiar: duration instant, The caster is able to call a perminant ally from the animal kingdom to aid him. He is only able to have one familiar at a time.
Cantrips: duration instant, These can perform variouse minor effects.
Back story:
Ophened at a young age living among the birds that roosted on the cliffs of the Gray mountains where he used to hunt with is his father, years later he crossed paths with a normadic tribe that were hunting the birds he had come to see as family. During this encounter the tribes elder reconised his ability to connect with the wild life and over time convinced him to come with them and learn the way of the shaman.

#20
Posted 30 May 2013 - 07:59 AM
Name: Nyx Dekkas
Race: Chaos
Class: Rouge
Age:????
Equipment: Two curved serrated Knives with serpent hilts, throwing daggers.
Apparel: Light=Dark cloak and hood, black leather armor and boots, armored gauntlets with a hydra engraved in each forearm. An emerald jeweled gold ring on a chain around his neck, hidden under his clothing.
Gold: 1d100 rolled for a total of: 54 (54)
Special Ability: PRAY SIGHT: For short periods of time if Nyx concentrates and his surroundings are dark he can make out the ghostly forms of a person or animals body heat. (In game must activate)
Background: Born into the wealthy Dekkas family with a hydra as the family crest, Nyx was born pale and with a quiet demeanor, a sign that something was off from birth. A chaos raiding party attacked the isolated town where they lived, slaying and pillaging as they pleased. One marauder broke his way into the house, killing Nyx's parents as his father tried to fight back. The chaos worshiper spotted Nyx, standing at a doorway with a smirk, and bolted at him in a blood frenzy. But no matter how close he got, he would lose him when he went around a corner or lost sight of him. That was till he was in the last room where a whistle caught his attention and looked up. Nyx was perched on the rafters, now truly smiling for once, a Cheshire grin of fangs. He pushed a massive brick that landed and caved in the marauder's skull with ease. With the house in ruins and most valuables looted, he goes and takes from the corpses of his parents the gauntlets knives from his father and the ring of his mother, the only things he could inherit from them now.
He had to laugh a little. It may have been chaos worshipers that killed his family and stole the fortune, but it was chaos itself that told him this was going to happen, giving him the edge needed to survive.
After assembling some items together, he goes off into the world, aiming to get back into the wealthy power he had enjoyed, or maybe even more. Doing some thievery and wet work jobs provides a steady flow of gold to fund some of his 'eccentric needs' makes due for now. After all, everyone has dirty deeds they like done dirt cheap.
