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#1 Talon Lord Othrim

Talon Lord Othrim

    WARMASTER, Commander of the Night Lords.

  • Elite Member
  • 3234 posts

Posted 13 July 2012 - 12:55 PM

I will attempt to update this section when situations arise that are unclear and would benefit all players. Since there will be a viriety of skills and experiance some or all information may prove usefull.

Key Notes

Spoiler tags and action tags.

Use the built in dice roll system on a d100 dice role, hidden in [spoiler] tags.

When Attacking - describe the action in as much detail and flaire as you wish then post your roll in [spoiler] tags.

When Defending - post your roll in [spoiler] tags, it your result is higher than the opponants Attack roll then describe how you escaped the Attack and you are able to post a Counter Attack (see Attacking above)
If your roll is lower leave the result and the Story Teller will inform you of the what has happened.

When Spell Casting - Same as attack however

0 - 3 Catastrophic Fail
4 - 20 Fails to draw on magical power - nothing happens
21 - 80 Success the Spell is cast.
81 - 96 Spell is more powerfull but leaves the caster weakened
97 - 100 Spectacular Success - no ill effects

Any questions to Story Teller or Out Of Character (OOC) comments please put in [spoiler] tags.

 

Tavern Missions

Keep an eye out for special missions posted up on tavern notice boards. New threads will appear like ;

The Knarled Hag - Praag

To claim these missions you will have to travel to the Inn in the Town named (in game) and speak to the Tavern/Inn Keeper to claim the mission.

These missions will recieve special rewards.

Some missions may require 2 or more people. Undertaking these missions alone may result in lack of breath.

Once these missions have been claimed they will be removed regardless of it's outcome, so first come first served.

 

Starting gold is given totally random on a d100 roll.

I will award a Special Ability to each character upon commencment. You can gain more as you play.
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#2 Talon Lord Othrim

Talon Lord Othrim

    WARMASTER, Commander of the Night Lords.

  • Elite Member
  • 3234 posts

Posted 16 July 2012 - 02:09 PM

Special thx to Doninion for showing me this.

[spoiler=Defence Roll]1d100 rolled for a total of: 38 (38)[/spoiler]
[spoiler=Attack Roll]1d100 rolled for a total of: 22 (22)[/spoiler]
[spoiler=Spell Casting]1d100 rolled for a total of: 84 (84)[/spoiler]

[spoiler@activity] then dice roll [/spoiler] replace the @ with a = symbol
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#3 Talon Lord Othrim

Talon Lord Othrim

    WARMASTER, Commander of the Night Lords.

  • Elite Member
  • 3234 posts

Posted 02 February 2013 - 02:27 PM

Death is possible.

Players need to be aware that character death is possible if they sustaine too much injury. If a character dies then it will be noted in the BIO section. Player is then able to create another character. I will however not accept a duplicate character.
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#4 Talon Lord Othrim

Talon Lord Othrim

    WARMASTER, Commander of the Night Lords.

  • Elite Member
  • 3234 posts

Posted 05 February 2013 - 10:05 AM

Being attacked by multiple opponants.

When there are several NPC (None Player Characters) attackers in a battle although your armour and skill will protect you from most they wont protect you from all. This is signified by two attack rolls if your defence is higher than both you recieve no damage. If it's higher than one- some damage if it's lower than both greater damage.


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#5 Talon Lord Othrim

Talon Lord Othrim

    WARMASTER, Commander of the Night Lords.

  • Elite Member
  • 3234 posts

Posted 21 March 2013 - 12:18 PM

At some point your character may choose to GRAPPLE.

The best way to exlain this is to imagine two people wrestling. when you grapple you state that you wish to grapple. [Grapple] and describe what it is you are attempting. then roll.

Your opponant with try to defend as normal. If they pass they are free to attack as normal but....
If they fail then you have them in a grapple (the head lock or arm bar or whatever you described you were trying to do)

the next turn your opponant may try to break free of the grapple. if they fail they are still stuck. If they pass they can either dissengage OR turn the tables and grapple you back. eg reversing the arm bar and holding your arm behind your back. The whole thing continues back and forth till there is a victor or surrender.
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