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#41 Emporer469

Emporer469

    Merc commander

  • Interrogator
  • 3,560 posts

Posted 06 May 2015 - 01:46 AM

Large update incoming fellow chapter masters it seems that several versions of the game came out at once fixing alot of bugs and adding new things see the list below
 

0.6544 <---- This is the current Version
 
Major Changes:
None.
 
Other Changes:
Fixed the 'en_fleet destroy' crash that occurred when loading a game.
The Penitence meter will no longer increase past fullness.
Enemy ships should no longer freeze player ships upon reaching 0HP.
Ships in general should no longer lock up.
Cheat codes have been changed for May.
Equal specialist distribution no longer gives all your marines lots of experience.
Equal specialist distribution gives the correct amount of dreadnoughts.
-----------------------------------
Version I Don't Care
 
Major Changes:
None.
 
Minor Changes:
Fixed a single bug.
-----------------------------------
0.6543
 
Major Changes:
None.
 
Other Changes:
The settings bars in Options now display correctly at 0%.
Removed the 'Leader?:' popup
Removed the BLOODBLOODBLOOD debug popups
The crash that occured when the World Eaters fleet first appears should be fixed.
Ork Fleets should no longer congregate on star systems with a single Dead planet.
 
-----------------------------------
0.6542
 
Major Changes:
Hive Fleets now arrive around turn 275, rather than anywhere from 10-100 turns, and now have more ships in each fleet.
Periodic sector invasions have been added. Enjoy.
 
Other Changes:
The Khorne Chaos Lord has been added. Expect to encounter him in about half of the games. More Chaos Lord types soon to
come.
 
Fixed a bug that would instant-kill Chaos fleets when engaged in an AI vs AI battle.
 
Fixed a bug where AI vs AI fleet strength would be improperly calculated. The victor of an AI vs AI fleet battle makes a
lot more sense now.
 
Fixed a bug that would prevent the player from losing a ground battle and being stuck within it indefinitely.
The defeat screen will now display the correct icon.
New Ork WAAAGH!'s can occur.

The Penitence decay threshold has been slowed down by about two turns.

Enjoy yourselfs in serving the Emperor or giving yourself to the false gods my fellow chapter masters and remember Courage and Honor


Edited by Emporer469, 06 May 2015 - 05:50 AM.

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Emporer469, I use to be a spacemarine just like you but then i took a taser to the Knee.
love being a mercenary in sanctum


#42 Emporer469

Emporer469

    Merc commander

  • Interrogator
  • 3,560 posts

Posted 14 May 2015 - 01:03 AM

As of today a new update for chapter master came out in such a short time fromt the last one and now it has major purpose, the patch note follows:

Major Changes:

Boarding has been implemented! Assign marines to be Boarders in management, set Boarding settings and automation under
 
Chapter Settings, and enjoy. Ships with Boarders in them can be manually told to Board an enemy vessel by hovering over
 
the enemy with your mouse and hitting the 'B' key. Commandeering enemy vessels soon to come.
 
Other Changes:
Fixed a bug that allowed Marines to mass equip non-existent weapons.
Daemon Worlds may no longer have their heresy lowered.
Daemon Worlds may no longer return to Imperial control.
Player Escort ships have had their health doubled.
New Lamenters banner courtesy of mainkilla.
The number of player ships that can appear in fleet combat has been massively increased.
The number of ships that can be saved in save games has been massively increased.
When a ship is lost in the warp the marines and vehicles onboard actually become MIA now.
*Planets that lower to 0 population with no present enemy forces should have their heresy reset.
Companies may now be named and renamed in their respective Company Management screen.
Fixed a bug that would incorrectly save and load Company titles.
Blood Debt, Embargo, First In Last Out, and Rival Brotherhood disadvantages have removed from the Disadvantages list and
will remain missing until they are completed.

Emporer469, I use to be a spacemarine just like you but then i took a taser to the Knee.
love being a mercenary in sanctum


#43 Emporer469

Emporer469

    Merc commander

  • Interrogator
  • 3,560 posts

Posted 16 May 2015 - 04:05 AM

Another short and small update
 

0.6546
 
Major Changes:
None.
 
Other Changes:
Fixed the crash when finishing a fleet battle with no assault rams launched.

The Inquisition will no longer task you to prevent an already awakened tomb from awakening.


Emporer469, I use to be a spacemarine just like you but then i took a taser to the Knee.
love being a mercenary in sanctum





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