The first is easy: Inquisitorial points. These points will determine what access to intel and equipment your character gets, and what the attitudes of some of the inquisition NPCs will be like towards you. Good points = inquisitorial favour, bad points = inquisitorial displeasure
The second takes some explaining:
You should have noticed (I hope) some shady characters entering yours and the others stories and saying some pretty weird shizznit, which may have left your character a little confused.
It is the run up for the system I am using called Favour of The Gods / The Emperors pride.
It is what it is basically, and whatever you do in game will mean that you either slide inexorably towards the scions of chaos, or rise in the name of the emperor and all of mankind. By the finale, there should be a distinct line of where you stand
(The reason I have added this: I want players to really feel that they can be their characters, and to know that whatever they do will have an impact. Many inquisitors in WH40K come dangerous close to chaos, so it is natural that some go rogue, and I wanted you to have that opportunity.)
Please feel free to comment on this
