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Host Migration Nonaggression Pact


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#21 Optic20

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Postad 28 juni 2012 - 01:49

seems reasonable to me, the only problem is - sometimes the host migration affects only some players; in other situations it affects people at different times. For example i dont always get the "migrating Host" message as fast as lets say Dern.
so stoping combat may not be so simple i could kill someone and then a few seconds later i could get the message, not knowing that they were already in that perdicament...
"By the Lion, I will find out what you know, even if it kills you."
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#22 TheGodDernMan

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Postad 28 juni 2012 - 02:15

What are some options we could employ to save some face during migrations and lag?
Banned for trying to destroy the community from within: https://www.gothicwars.org/forums/showthread.php?tid=5131&pid=69305#pid69305

#23 Kokokacho

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Postad 28 juni 2012 - 05:45

I was going to say what Optic said, he beat me to it. I think this is a good idea, Dern, but alot of times it seems like other people come out of the host migration before I do.
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#24 Master Romulous

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Postad 29 juni 2012 - 04:18

Good evening brothers,

One option is that if host migration does commence for someone that if there are not randoms within the battle a member of the team could call it out, im assuming because connections tend to differ from player to player that both teams will have individuals exsperiencing it at different moments. So that when it does happen the respective players from each team could communicate it over party chat so that there respective sides are informed.


May the shade of the Lion comfort you,
Chaplain Romulous, 5th Company.
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#25 Cypher 1013

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Postad 30 juni 2012 - 02:05

We must pray to the Emperor for the warp to calm.
Stoopid fuqing rools.
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